mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
|
|
@ -128,9 +128,9 @@ class LevelInfo : public NetObject
|
|||
/// @name SimObject Inheritance
|
||||
/// @{
|
||||
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
virtual void inspectPostApply();
|
||||
bool onAdd() override;
|
||||
void onRemove() override;
|
||||
void inspectPostApply() override;
|
||||
|
||||
static void initPersistFields();
|
||||
|
||||
|
|
@ -144,8 +144,8 @@ class LevelInfo : public NetObject
|
|||
UpdateMask = BIT(0)
|
||||
};
|
||||
|
||||
virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
|
||||
virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
|
||||
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
|
||||
void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
|
||||
static bool _setLevelAccuTexture(void *object, const char *index, const char *data);
|
||||
void setLevelAccuTexture(StringTableEntry name);
|
||||
/// @}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue