virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -60,8 +60,8 @@ struct ItemData: public ShapeBaseData {
ItemData();
DECLARE_CONOBJECT(ItemData);
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
};
@ -145,17 +145,17 @@ class Item: public ShapeBase
void updateVelocity(const F32 dt);
void updatePos(const U32 mask, const F32 dt);
void updateWorkingCollisionSet(const U32 mask, const F32 dt);
bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF &sphere);
void buildConvex(const Box3F& box, Convex* convex);
void onDeleteNotify(SimObject*);
bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF &sphere) override;
void buildConvex(const Box3F& box, Convex* convex) override;
void onDeleteNotify(SimObject*) override;
static bool _setStatic(void *object, const char *index, const char *data);
static bool _setRotate(void *object, const char *index, const char *data);
protected:
void _updatePhysics();
void prepRenderImage(SceneRenderState *state);
void advanceTime(F32 dt);
void prepRenderImage(SceneRenderState *state) override;
void advanceTime(F32 dt) override;
public:
DECLARE_CONOBJECT(Item);
@ -167,25 +167,25 @@ class Item: public ShapeBase
static void initPersistFields();
static void consoleInit();
bool onAdd();
void onRemove();
bool onNewDataBlock( GameBaseData *dptr, bool reload );
bool onAdd() override;
void onRemove() override;
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
bool isStatic() { return mStatic; }
bool isAtRest() { return mAtRest; }
bool isRotating() { return mRotate; }
Point3F getVelocity() const;
void setVelocity(const VectorF& vel);
void applyImpulse(const Point3F& pos,const VectorF& vec);
Point3F getVelocity() const override;
void setVelocity(const VectorF& vel) override;
void applyImpulse(const Point3F& pos,const VectorF& vec) override;
void setCollisionTimeout(ShapeBase* obj);
ShapeBase* getCollisionObject() { return mCollisionObject; };
void processTick(const Move *move);
void interpolateTick(F32 delta);
virtual void setTransform(const MatrixF &mat);
void processTick(const Move *move) override;
void interpolateTick(F32 delta) override;
void setTransform(const MatrixF &mat) override;
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
};
typedef Item::LightType ItemLightType;