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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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255 changed files with 2164 additions and 2164 deletions
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@ -47,22 +47,22 @@ public:
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DECLARE_CONOBJECT(GameTSCtrl);
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DECLARE_DESCRIPTION( "A control that renders a 3D view from the current control object." );
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bool processCameraQuery(CameraQuery *query);
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void renderWorld(const RectI &updateRect);
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bool processCameraQuery(CameraQuery *query) override;
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void renderWorld(const RectI &updateRect) override;
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// GuiControl
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virtual void onMouseDown(const GuiEvent &evt);
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virtual void onRightMouseDown(const GuiEvent &evt);
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virtual void onMiddleMouseDown(const GuiEvent &evt);
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void onMouseDown(const GuiEvent &evt) override;
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void onRightMouseDown(const GuiEvent &evt) override;
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void onMiddleMouseDown(const GuiEvent &evt) override;
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virtual void onMouseUp(const GuiEvent &evt);
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virtual void onRightMouseUp(const GuiEvent &evt);
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virtual void onMiddleMouseUp(const GuiEvent &evt);
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void onMouseUp(const GuiEvent &evt) override;
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void onRightMouseUp(const GuiEvent &evt) override;
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void onMiddleMouseUp(const GuiEvent &evt) override;
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void onMouseMove(const GuiEvent &evt);
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void onRender(Point2I offset, const RectI &updateRect);
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void onMouseMove(const GuiEvent &evt) override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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virtual bool onAdd();
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bool onAdd() override;
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};
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#endif
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