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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -42,19 +42,19 @@ class StdClientProcessList : public ClientProcessList
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protected:
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// ProcessList
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void onTickObject(ProcessObject *);
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void advanceObjects();
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void onAdvanceObjects();
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void onTickObject(ProcessObject *) override;
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void advanceObjects() override;
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void onAdvanceObjects() override;
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public:
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StdClientProcessList();
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// ProcessList
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bool advanceTime( SimTime timeDelta );
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bool advanceTime( SimTime timeDelta ) override;
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// ClientProcessList
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void clientCatchup( GameConnection *conn );
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void clientCatchup( GameConnection *conn ) override;
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static void init();
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static void shutdown();
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@ -67,9 +67,9 @@ class StdServerProcessList : public ServerProcessList
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protected:
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// ProcessList
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void onPreTickObject( ProcessObject *pobj );
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void onTickObject( ProcessObject *pobj );
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void advanceObjects();
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void onPreTickObject( ProcessObject *pobj ) override;
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void onTickObject( ProcessObject *pobj ) override;
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void advanceObjects() override;
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public:
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