mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -45,7 +45,7 @@ public:
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ClientProcessList();
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// ProcessList
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void addObject( ProcessObject *pobj );
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void addObject( ProcessObject *pobj ) override;
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/// Called after a correction packet is received from the server.
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/// If the control object was corrected it will now play back any moves
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@ -57,7 +57,7 @@ public:
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protected:
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// ProcessList
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void onPreTickObject( ProcessObject *pobj );
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void onPreTickObject( ProcessObject *pobj ) override;
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/// Returns true if backlogged.
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bool doBacklogged( SimTime timeDelta );
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@ -77,15 +77,15 @@ public:
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ServerProcessList();
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// ProcessList
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void addObject( ProcessObject *pobj );
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void addObject( ProcessObject *pobj ) override;
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static ServerProcessList* get() { return smServerProcessList; }
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protected:
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// ProcessList
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void onPreTickObject( ProcessObject *pobj );
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void advanceObjects();
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void onPreTickObject( ProcessObject *pobj ) override;
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void advanceObjects() override;
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protected:
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