virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -63,10 +63,10 @@ class RibbonNode : public GameBase
RibbonNodeData* mDataBlock;
protected:
bool onAdd();
void onRemove();
bool onNewDataBlock( GameBaseData *dptr, bool reload );
void inspectPostApply();
bool onAdd() override;
void onRemove() override;
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
void inspectPostApply() override;
RibbonData* mRibbonDatablock;
S32 mRibbonDatablockId;
@ -83,15 +83,15 @@ public:
// Time/Move Management
void processTick(const Move* move);
void advanceTime(F32 dt);
void processTick(const Move* move) override;
void advanceTime(F32 dt) override;
DECLARE_CONOBJECT(RibbonNode);
DECLARE_CATEGORY("Environment \t FX");
static void initPersistFields();
U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream);
void unpackUpdate(NetConnection *conn, BitStream* stream);
U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream) override;
void unpackUpdate(NetConnection *conn, BitStream* stream) override;
inline bool getActive( void ) { return mActive; };
inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); };