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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -63,10 +63,10 @@ class RibbonNode : public GameBase
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RibbonNodeData* mDataBlock;
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protected:
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bool onAdd();
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void onRemove();
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bool onNewDataBlock( GameBaseData *dptr, bool reload );
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void inspectPostApply();
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bool onAdd() override;
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void onRemove() override;
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bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
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void inspectPostApply() override;
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RibbonData* mRibbonDatablock;
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S32 mRibbonDatablockId;
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@ -83,15 +83,15 @@ public:
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// Time/Move Management
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void processTick(const Move* move);
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void advanceTime(F32 dt);
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void processTick(const Move* move) override;
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void advanceTime(F32 dt) override;
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DECLARE_CONOBJECT(RibbonNode);
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DECLARE_CATEGORY("Environment \t FX");
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static void initPersistFields();
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream);
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void unpackUpdate(NetConnection *conn, BitStream* stream);
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream) override;
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void unpackUpdate(NetConnection *conn, BitStream* stream) override;
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inline bool getActive( void ) { return mActive; };
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inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); };
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