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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -44,7 +44,7 @@ class RibbonData : public GameBaseData
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typedef GameBaseData Parent;
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protected:
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bool onAdd();
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bool onAdd() override;
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public:
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@ -70,9 +70,9 @@ public:
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RibbonData();
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void packData(BitStream*);
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void unpackData(BitStream*);
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bool preload(bool server, String &errorBuffer);
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void packData(BitStream*) override;
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void unpackData(BitStream*) override;
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bool preload(bool server, String &errorBuffer) override;
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static void initPersistFields();
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DECLARE_CONOBJECT(RibbonData);
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@ -104,13 +104,13 @@ class Ribbon : public GameBase
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protected:
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bool onAdd();
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void processTick(const Move*);
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void advanceTime(F32);
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void interpolateTick(F32 delta);
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bool onAdd() override;
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void processTick(const Move*) override;
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void advanceTime(F32) override;
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void interpolateTick(F32 delta) override;
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// Rendering
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void prepRenderImage(SceneRenderState *state);
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void prepRenderImage(SceneRenderState *state) override;
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void setShaderParams();
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///Checks to see if ribbon is too long
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@ -126,8 +126,8 @@ public:
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DECLARE_CONOBJECT(Ribbon);
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DECLARE_CATEGORY("UNLISTED");
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static void initPersistFields();
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bool onNewDataBlock(GameBaseData*,bool);
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void onRemove();
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bool onNewDataBlock(GameBaseData*,bool) override;
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void onRemove() override;
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/// Used to add another segment to the ribbon.
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void addSegmentPoint(Point3F &point, MatrixF &mat);
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