virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -64,10 +64,10 @@ class PrecipitationData : public GameBaseData
PrecipitationData();
DECLARE_CONOBJECT(PrecipitationData);
bool preload( bool server, String& errorStr );
bool preload( bool server, String& errorStr ) override;
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
void onDropChanged() {}
void onSplashChanged() {}
@ -233,8 +233,8 @@ class Precipitation : public GameBase
} mTurbulenceData;
//other functions...
void processTick(const Move*);
void interpolateTick(F32 delta);
void processTick(const Move*) override;
void interpolateTick(F32 delta) override;
VectorF getWindVelocity();
void fillDropList(); ///< Adds/removes drops from the list to have the right # of drops
@ -253,20 +253,20 @@ class Precipitation : public GameBase
GFXPrimitiveBufferHandle mRainIB;
GFXVertexBufferHandle<GFXVertexPCT> mRainVB;
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
// Rendering
void prepRenderImage( SceneRenderState* state );
void prepRenderImage( SceneRenderState* state ) override;
void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance* );
void setTransform(const MatrixF &mat);
void setTransform(const MatrixF &mat) override;
public:
Precipitation();
~Precipitation();
void inspectPostApply();
void inspectPostApply() override;
enum
{
@ -278,13 +278,13 @@ class Precipitation : public GameBase
NextFreeMask = Parent::NextFreeMask << 5
};
bool onNewDataBlock( GameBaseData *dptr, bool reload );
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
DECLARE_CONOBJECT(Precipitation);
DECLARE_CATEGORY("Environment \t Weather");
static void initPersistFields();
U32 packUpdate(NetConnection*, U32 mask, BitStream* stream);
void unpackUpdate(NetConnection*, BitStream* stream);
U32 packUpdate(NetConnection*, U32 mask, BitStream* stream) override;
void unpackUpdate(NetConnection*, BitStream* stream) override;
void setPercentage(F32 pct);
void modifyStorm(F32 pct, U32 ms);