virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -69,10 +69,10 @@ class ParticleEmitterData : public GameBaseData
ParticleEmitterData();
DECLARE_CONOBJECT(ParticleEmitterData);
static void initPersistFields();
void packData(BitStream* stream);
void unpackData(BitStream* stream);
bool preload(bool server, String &errorStr);
bool onAdd();
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
bool preload(bool server, String &errorStr) override;
bool onAdd() override;
void allocPrimBuffer( S32 overrideSize = -1 );
public:
@ -147,7 +147,7 @@ public:
/*C*/ ParticleEmitterData(const ParticleEmitterData&, bool = false);
/*D*/ ~ParticleEmitterData();
virtual ParticleEmitterData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
virtual bool allowSubstitutions() const { return true; }
bool allowSubstitutions() const override { return true; }
};
//*****************************************************************************
@ -184,7 +184,7 @@ class ParticleEmitter : public GameBase
void setColors( LinearColorF *colorList );
ParticleEmitterData *getDataBlock(){ return mDataBlock; }
bool onNewDataBlock( GameBaseData *dptr, bool reload );
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
/// By default, a particle renderer will wait for it's owner to delete it. When this
/// is turned on, it will delete itself as soon as it's particle count drops to zero.
@ -259,15 +259,15 @@ class ParticleEmitter : public GameBase
/// @}
protected:
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
void processTick(const Move *move);
void advanceTime(F32 dt);
void processTick(const Move *move) override;
void advanceTime(F32 dt) override;
// Rendering
protected:
void prepRenderImage( SceneRenderState *state );
void prepRenderImage( SceneRenderState *state ) override;
void copyToVB( const Point3F &camPos, const LinearColorF &ambientColor );
// PEngine interface