virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -93,11 +93,11 @@ public:
GroundCoverShaderConstHandles();
virtual void init( GFXShader *shader );
void init( GFXShader *shader ) override;
virtual void setConsts( SceneRenderState *state,
void setConsts( SceneRenderState *state,
const SceneData &sgData,
GFXShaderConstBuffer *buffer );
GFXShaderConstBuffer *buffer ) override;
GroundCover *mGroundCover;
@ -128,16 +128,16 @@ public:
static void consoleInit();
static void initPersistFields();
bool onAdd();
void onRemove();
void inspectPostApply();
bool onAdd() override;
void onRemove() override;
void inspectPostApply() override;
// Network
U32 packUpdate( NetConnection *, U32 mask, BitStream *stream );
void unpackUpdate( NetConnection *, BitStream *stream );
U32 packUpdate( NetConnection *, U32 mask, BitStream *stream ) override;
void unpackUpdate( NetConnection *, BitStream *stream ) override;
// Rendering
void prepRenderImage( SceneRenderState *state );
void prepRenderImage( SceneRenderState *state ) override;
// Editor
void onTerrainUpdated( U32 flags, TerrainBlock *tblock, const Point2I& min, const Point2I& max );