mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
|
|
@ -246,16 +246,16 @@ public:
|
|||
void HideReplication(void);
|
||||
|
||||
// SceneObject
|
||||
virtual void prepRenderImage( SceneRenderState *state );
|
||||
void prepRenderImage( SceneRenderState *state ) override;
|
||||
|
||||
// SimObject
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
void inspectPostApply();
|
||||
bool onAdd() override;
|
||||
void onRemove() override;
|
||||
void inspectPostApply() override;
|
||||
|
||||
// NetObject
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
|
||||
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
|
||||
|
||||
// Editor
|
||||
void onGhostAlwaysDone();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue