mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-19 14:43:47 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
|
|
@ -88,21 +88,21 @@ public:
|
|||
|
||||
// Allows the object to update its editable settings
|
||||
// from the server object to the client
|
||||
virtual void inspectPostApply();
|
||||
void inspectPostApply() override;
|
||||
|
||||
// Handle when we are added to the scene and removed from the scene
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
bool onAdd() override;
|
||||
void onRemove() override;
|
||||
|
||||
// Override this so that we can dirty the network flag when it is called
|
||||
void setTransform( const MatrixF &mat );
|
||||
void setTransform( const MatrixF &mat ) override;
|
||||
|
||||
// This function handles sending the relevant data from the server
|
||||
// object to the client object
|
||||
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
|
||||
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
|
||||
// This function handles receiving relevant data from the server
|
||||
// object and applying it to the client object
|
||||
void unpackUpdate( NetConnection *conn, BitStream *stream );
|
||||
void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Object Rendering
|
||||
|
|
@ -116,7 +116,7 @@ public:
|
|||
void createShape();
|
||||
|
||||
// This is the function that allows this object to submit itself for rendering
|
||||
void prepRenderImage( SceneRenderState *state );
|
||||
void prepRenderImage( SceneRenderState *state ) override;
|
||||
};
|
||||
|
||||
#endif // _RENDERSHAPEEXAMPLE_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue