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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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88a43f3137
commit
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255 changed files with 2164 additions and 2164 deletions
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@ -97,18 +97,18 @@ public:
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static void initPersistFields();
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// Handle when we are added to the scene and removed from the scene
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bool onAdd();
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void onRemove();
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bool onAdd() override;
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void onRemove() override;
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// Override this so that we can dirty the network flag when it is called
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void setTransform( const MatrixF &mat );
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void setTransform( const MatrixF &mat ) override;
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// This function handles sending the relevant data from the server
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// object to the client object
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U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
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U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
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// This function handles receiving relevant data from the server
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// object and applying it to the client object
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void unpackUpdate( NetConnection *conn, BitStream *stream );
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void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
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//--------------------------------------------------------------------------
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// Object Rendering
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@ -124,7 +124,7 @@ public:
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void createGeometry();
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// This is the function that allows this object to submit itself for rendering
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void prepRenderImage( SceneRenderState *state );
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void prepRenderImage( SceneRenderState *state ) override;
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// This is the function that actually gets called to do the rendering
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// Note that there is no longer a predefined name for this function.
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