virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -49,8 +49,8 @@ class CameraData: public ShapeBaseData
DECLARE_DESCRIPTION( "A datablock that describes a camera." );
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
};
@ -161,14 +161,14 @@ class Camera: public ShapeBase
static bool _setNewtonField( void *object, const char *index, const char *data );
// ShapeBase.
virtual F32 getCameraFov();
virtual void setCameraFov( F32 fov );
virtual F32 getDefaultCameraFov();
virtual bool isValidCameraFov( F32 fov );
virtual F32 getDamageFlash() const;
virtual F32 getWhiteOut() const;
virtual void setTransform( const MatrixF& mat );
virtual void setRenderTransform( const MatrixF& mat );
F32 getCameraFov() override;
void setCameraFov( F32 fov ) override;
F32 getDefaultCameraFov() override;
bool isValidCameraFov( F32 fov ) override;
F32 getDamageFlash() const override;
F32 getWhiteOut() const override;
void setTransform( const MatrixF& mat ) override;
void setRenderTransform( const MatrixF& mat ) override;
public:
@ -188,7 +188,7 @@ class Camera: public ShapeBase
void setOrbitMode( GameBase *obj, const Point3F& pos, const Point3F& rot, const Point3F& offset,
F32 minDist, F32 maxDist, F32 curDist, bool ownClientObject, bool locked = false );
void setTrackObject( GameBase *obj, const Point3F& offset);
void onDeleteNotify( SimObject* obj );
void onDeleteNotify( SimObject* obj ) override;
GameBase* getOrbitObject() { return(mOrbitObject); }
bool isObservingClientObject() { return(mObservingClientObject); }
@ -197,8 +197,8 @@ class Camera: public ShapeBase
/// @{
void setNewtonFlyMode();
VectorF getVelocity() const { return mVelocity; }
void setVelocity( const VectorF& vel );
VectorF getVelocity() const override { return mVelocity; }
void setVelocity( const VectorF& vel ) override;
VectorF getAngularVelocity() const { return mAngularVelocity; }
void setAngularVelocity( const VectorF& vel );
bool isRotationDamped() {return mNewtonRotation;}
@ -232,27 +232,27 @@ class Camera: public ShapeBase
static void initPersistFields();
static void consoleInit();
virtual void onEditorEnable();
virtual void onEditorDisable();
void onEditorEnable() override;
void onEditorDisable() override;
virtual bool onAdd();
virtual void onRemove();
virtual bool onNewDataBlock( GameBaseData *dptr, bool reload );
virtual void processTick( const Move* move );
virtual void interpolateTick( F32 delta);
virtual void getCameraTransform( F32* pos,MatrixF* mat );
virtual void getEyeCameraTransform( IDisplayDevice *display, U32 eyeId, MatrixF *outMat );
bool onAdd() override;
void onRemove() override;
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
void processTick( const Move* move ) override;
void interpolateTick( F32 delta) override;
void getCameraTransform( F32* pos,MatrixF* mat ) override;
void getEyeCameraTransform( IDisplayDevice *display, U32 eyeId, MatrixF *outMat ) override;
virtual void writePacketData( GameConnection* conn, BitStream* stream );
virtual void readPacketData( GameConnection* conn, BitStream* stream );
virtual U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream );
virtual void unpackUpdate( NetConnection* conn, BitStream* stream );
void writePacketData( GameConnection* conn, BitStream* stream ) override;
void readPacketData( GameConnection* conn, BitStream* stream ) override;
U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream ) override;
void unpackUpdate( NetConnection* conn, BitStream* stream ) override;
DECLARE_CONOBJECT( Camera );
DECLARE_CATEGORY("Actor \t Controllable");
DECLARE_DESCRIPTION( "Represents a position, direction and field of view to render a scene from." );
static F32 getMovementSpeed() { return smMovementSpeed; }
bool isCamera() const { return true; }
bool isCamera() const override { return true; }
//Not yet implemented
GFXTexHandle getCameraRenderTarget() { return GFXTexHandle(); }