virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -55,7 +55,7 @@ public:
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
void copyTo(SimObject* object) override;
/// Declare Console Object.
DECLARE_CONOBJECT(StateMachineAsset);
@ -66,8 +66,8 @@ public:
inline StringTableEntry getStateMachinePath(void) const { return mStateMachinePath; };
protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
void initializeAsset(void) override;
void onAssetRefresh(void) override;
static bool setStateMachineFile(void *obj, const char *index, const char *data) { static_cast<StateMachineAsset*>(obj)->setStateMachineFile(data); return false; }
static const char* getStateMachineFile(void* obj, const char* data) { return static_cast<StateMachineAsset*>(obj)->getStateMachineFile(); }
@ -88,8 +88,8 @@ public:
DECLARE_CONOBJECT(GuiInspectorTypeStateMachineAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
GuiControl* constructEditControl() override;
bool updateRects() override;
};
#endif
#endif