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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -147,7 +147,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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//SFXResource* getSound() { return mSoundResource; }
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Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSFXProfile[slotId].getResource(); }
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@ -172,9 +172,9 @@ public:
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static U32 getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* matAsset);
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protected:
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virtual void initializeAsset(void);
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void initializeAsset(void) override;
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void _onResourceChanged(const Torque::Path & path);
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virtual void onAssetRefresh(void);
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void onAssetRefresh(void) override;
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};
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DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
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