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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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255 changed files with 2164 additions and 2164 deletions
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@ -98,7 +98,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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void setAnimationFile(const char* pAnimationFile);
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inline StringTableEntry getAnimationFile(void) const { return mFileName; };
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@ -109,8 +109,8 @@ public:
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DECLARE_CONOBJECT(ShapeAnimationAsset);
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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static bool setAnimationFile(void *obj, const char *index, const char *data) { static_cast<ShapeAnimationAsset*>(obj)->setAnimationFile(data); return false; }
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static const char* getAnimationFile(void* obj, const char* data) { return static_cast<ShapeAnimationAsset*>(obj)->getAnimationFile(); }
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