mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -55,14 +55,14 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(ParticleAsset);
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protected:
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virtual void initializeAsset(void) {}
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virtual void onAssetRefresh(void) {}
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void initializeAsset(void) override {}
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void onAssetRefresh(void) override {}
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};
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DefineConsoleType(TypeParticleAssetPtr, ParticleAsset)
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@ -81,8 +81,8 @@ public:
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DECLARE_CONOBJECT(GuiInspectorTypeParticleAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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};
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#endif
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#endif // _ASSET_BASE_H_
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