mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 00:24:40 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
|
|
@ -119,7 +119,7 @@ public:
|
|||
|
||||
/// Engine.
|
||||
static void initPersistFields();
|
||||
virtual void copyTo(SimObject* object);
|
||||
void copyTo(SimObject* object) override;
|
||||
|
||||
/// Declare Console Object.
|
||||
DECLARE_CONOBJECT(ImageAsset);
|
||||
|
|
@ -154,8 +154,8 @@ public:
|
|||
U32 load();
|
||||
|
||||
protected:
|
||||
virtual void initializeAsset(void);
|
||||
virtual void onAssetRefresh(void);
|
||||
void initializeAsset(void) override;
|
||||
void onAssetRefresh(void) override;
|
||||
|
||||
static bool setImageFileName(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
|
||||
static StringTableEntry getImageFileName(void* obj, StringTableEntry data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue