virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -59,7 +59,7 @@ public:
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
void copyTo(SimObject* object) override;
const char* create();
@ -72,8 +72,8 @@ public:
inline StringTableEntry getTAMLFile(void) const { return mTAMLFile; };
protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
void initializeAsset(void) override;
void onAssetRefresh(void) override;
static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<GameObjectAsset*>(obj)->setScriptFile(data); return false; }
static const char* getScriptFile(void* obj, const char* data) { return static_cast<GameObjectAsset*>(obj)->getScriptFile(); }
@ -100,8 +100,8 @@ public:
DECLARE_CONOBJECT(GuiInspectorTypeGameObjectAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
GuiControl* constructEditControl() override;
bool updateRects() override;
};
#endif
#endif // _ASSET_BASE_H_