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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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88a43f3137
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255 changed files with 2164 additions and 2164 deletions
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@ -55,7 +55,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(CppAsset);
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@ -67,8 +67,8 @@ public:
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inline StringTableEntry getHeaderFile(void) const { return mHeaderFile; };
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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static bool setCppFile(void *obj, const char *index, const char *data) { static_cast<CppAsset*>(obj)->setCppFile(data); return false; }
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static const char* getCppFile(void* obj, const char* data) { return static_cast<CppAsset*>(obj)->getCppFile(); }
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