mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -55,7 +55,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(CppAsset);
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@ -67,8 +67,8 @@ public:
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inline StringTableEntry getHeaderFile(void) const { return mHeaderFile; };
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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static bool setCppFile(void *obj, const char *index, const char *data) { static_cast<CppAsset*>(obj)->setCppFile(data); return false; }
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static const char* getCppFile(void* obj, const char* data) { return static_cast<CppAsset*>(obj)->getCppFile(); }
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@ -61,12 +61,12 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(CubemapAsset);
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StringTableEntry getComponentName() { return mComponentName; }
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StringTableEntry getComponentName() override { return mComponentName; }
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StringTableEntry getComponentClass() { return mComponentClass; }
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StringTableEntry getFriendlyName() { return mFriendlyName; }
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StringTableEntry getComponentType() { return mComponentType; }
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@ -84,8 +84,8 @@ public:
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inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<CubemapAsset*>(obj)->setScriptFile(data); return false; }
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static const char* getScriptFile(void* obj, const char* data) { return static_cast<CubemapAsset*>(obj)->getScriptFile(); }
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@ -106,8 +106,8 @@ public:
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DECLARE_CONOBJECT(GuiInspectorTypeCubemapAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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};
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#endif
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#endif // _ASSET_BASE_H_
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@ -49,14 +49,14 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(ExampleAsset);
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protected:
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virtual void initializeAsset(void) {}
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virtual void onAssetRefresh(void) {}
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void initializeAsset(void) override {}
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void onAssetRefresh(void) override {}
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};
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DefineConsoleType(TypeExampleAssetPtr, ExampleAsset)
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@ -58,7 +58,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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static StringTableEntry getAssetIdByGUIName(StringTableEntry guiName);
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@ -74,8 +74,8 @@ public:
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inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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static bool setGUIFile(void *obj, const char *index, const char *data) { static_cast<GUIAsset*>(obj)->setGUIFile(data); return false; }
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static const char* getGUIFile(void* obj, const char* data) { return static_cast<GUIAsset*>(obj)->getGUIFile(); }
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@ -99,8 +99,8 @@ public:
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DECLARE_CONOBJECT(GuiInspectorTypeGUIAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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};
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#endif
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#endif // _ASSET_BASE_H_
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@ -59,7 +59,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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const char* create();
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@ -72,8 +72,8 @@ public:
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inline StringTableEntry getTAMLFile(void) const { return mTAMLFile; };
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<GameObjectAsset*>(obj)->setScriptFile(data); return false; }
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static const char* getScriptFile(void* obj, const char* data) { return static_cast<GameObjectAsset*>(obj)->getScriptFile(); }
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@ -100,8 +100,8 @@ public:
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DECLARE_CONOBJECT(GuiInspectorTypeGameObjectAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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};
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#endif
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#endif // _ASSET_BASE_H_
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@ -131,7 +131,7 @@ const String ImageAsset::mErrCodeStrings[] =
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
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ImageAsset::ImageAsset() : AssetBase(), mIsValidImage(false), mUseMips(true), mIsHDRImage(false), mImageType(Albedo)
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{
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mImageFileName = StringTable->EmptyString();
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mImagePath = StringTable->EmptyString();
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@ -119,7 +119,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(ImageAsset);
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@ -154,8 +154,8 @@ public:
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U32 load();
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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static bool setImageFileName(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
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static StringTableEntry getImageFileName(void* obj, StringTableEntry data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
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@ -21,11 +21,11 @@ public:
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DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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bool renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText = NULL);
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virtual void updateValue();
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void updateValue() override;
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void updatePreviewImage();
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void setPreviewImage(StringTableEntry assetId);
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@ -77,7 +77,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(LevelAsset);
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@ -133,8 +133,8 @@ protected:
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static const char* getNavmeshFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getNavmeshFile(); }
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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void loadAsset();
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};
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@ -102,7 +102,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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U32 load();
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@ -130,8 +130,8 @@ public:
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DECLARE_CONOBJECT(MaterialAsset);
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protected:
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virtual void initializeAsset();
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virtual void onAssetRefresh(void);
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void initializeAsset() override;
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void onAssetRefresh(void) override;
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static bool setScriptFile(void *obj, const char *index, const char *data)
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{
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@ -160,10 +160,10 @@ public:
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DECLARE_CONOBJECT(GuiInspectorTypeMaterialAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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virtual void updateValue();
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void updateValue() override;
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void updatePreviewImage();
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void setPreviewImage(StringTableEntry assetId);
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@ -55,14 +55,14 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(ParticleAsset);
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protected:
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virtual void initializeAsset(void) {}
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virtual void onAssetRefresh(void) {}
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void initializeAsset(void) override {}
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void onAssetRefresh(void) override {}
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};
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DefineConsoleType(TypeParticleAssetPtr, ParticleAsset)
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@ -81,8 +81,8 @@ public:
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DECLARE_CONOBJECT(GuiInspectorTypeParticleAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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};
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#endif
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#endif // _ASSET_BASE_H_
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@ -60,7 +60,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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void setScriptFile(const char* pScriptFile);
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inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
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@ -78,8 +78,8 @@ public:
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DECLARE_CONOBJECT(PostEffectAsset);
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protected:
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virtual void initializeAsset();
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virtual void onAssetRefresh(void);
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void initializeAsset() override;
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void onAssetRefresh(void) override;
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static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<PostEffectAsset*>(obj)->setScriptFile(data); return false; }
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static const char* getScriptFile(void* obj, const char* data) { return static_cast<PostEffectAsset*>(obj)->getScriptFile(); }
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@ -60,7 +60,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(ScriptAsset);
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@ -77,9 +77,9 @@ public:
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DECLARE_CALLBACK(void, onUnloadAsset, ());
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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virtual void unloadAsset(void);
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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void unloadAsset(void) override;
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static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<ScriptAsset*>(obj)->setScriptFile(data); return false; }
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static const char* getScriptFile(void* obj, const char* data) { return static_cast<ScriptAsset*>(obj)->getScriptFile(); }
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@ -98,7 +98,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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void setAnimationFile(const char* pAnimationFile);
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inline StringTableEntry getAnimationFile(void) const { return mFileName; };
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@ -109,8 +109,8 @@ public:
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DECLARE_CONOBJECT(ShapeAnimationAsset);
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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static bool setAnimationFile(void *obj, const char *index, const char *data) { static_cast<ShapeAnimationAsset*>(obj)->setAnimationFile(data); return false; }
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static const char* getAnimationFile(void* obj, const char* data) { return static_cast<ShapeAnimationAsset*>(obj)->getAnimationFile(); }
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@ -123,11 +123,11 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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virtual void setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value);
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virtual void initializeAsset();
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void initializeAsset() override;
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/// Declare Console Object.
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DECLARE_CONOBJECT(ShapeAsset);
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@ -195,7 +195,7 @@ public:
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#endif
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protected:
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virtual void onAssetRefresh(void);
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void onAssetRefresh(void) override;
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static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
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static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
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@ -229,10 +229,10 @@ public:
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DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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virtual void updateValue();
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void updateValue() override;
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void updatePreviewImage();
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void setPreviewImage(StringTableEntry assetId);
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@ -147,7 +147,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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//SFXResource* getSound() { return mSoundResource; }
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Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSFXProfile[slotId].getResource(); }
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@ -172,9 +172,9 @@ public:
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static U32 getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* matAsset);
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protected:
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virtual void initializeAsset(void);
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void initializeAsset(void) override;
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void _onResourceChanged(const Torque::Path & path);
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virtual void onAssetRefresh(void);
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void onAssetRefresh(void) override;
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};
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DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
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@ -17,8 +17,8 @@ public:
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DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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};
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class GuiInspectorTypeSoundAssetId : public GuiInspectorTypeSoundAssetPtr
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@ -72,7 +72,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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virtual void setDataField(StringTableEntry slotName, const char* array, const char* value);
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@ -92,8 +92,8 @@ public:
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DECLARE_CONOBJECT(TerrainAsset);
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protected:
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virtual void initializeAsset();
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virtual void onAssetRefresh(void);
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void initializeAsset() override;
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void onAssetRefresh(void) override;
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static bool setTerrainFileName(void *obj, const char *index, const char *data) { static_cast<TerrainAsset*>(obj)->setTerrainFileName(data); return false; }
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static const char* getTerrainFileName(void* obj, const char* data) { return static_cast<TerrainAsset*>(obj)->getTerrainFileName(); }
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@ -115,8 +115,8 @@ public:
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DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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};
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class GuiInspectorTypeTerrainAssetId : public GuiInspectorTypeTerrainAssetPtr
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@ -87,7 +87,7 @@ public:
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void copyTo(SimObject* object) override;
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U32 load();
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@ -117,8 +117,8 @@ public:
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DECLARE_CONOBJECT(TerrainMaterialAsset);
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protected:
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virtual void initializeAsset();
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virtual void onAssetRefresh(void);
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void initializeAsset() override;
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void onAssetRefresh(void) override;
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static bool setScriptFile(void *obj, const char *index, const char *data)
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{
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|
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@ -144,8 +144,8 @@ public:
|
|||
DECLARE_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
|
||||
static void consoleInit();
|
||||
|
||||
virtual GuiControl* constructEditControl();
|
||||
virtual bool updateRects();
|
||||
GuiControl* constructEditControl() override;
|
||||
bool updateRects() override;
|
||||
};
|
||||
class GuiInspectorTypeTerrainMaterialAssetId : public GuiInspectorTypeTerrainMaterialAssetPtr
|
||||
{
|
||||
|
|
|
|||
|
|
@ -432,8 +432,8 @@ public:
|
|||
AssetImportConfig();
|
||||
virtual ~AssetImportConfig();
|
||||
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
bool onAdd() override;
|
||||
void onRemove() override;
|
||||
|
||||
/// Engine.
|
||||
static void initPersistFields();
|
||||
|
|
@ -571,8 +571,8 @@ public:
|
|||
AssetImportObject();
|
||||
virtual ~AssetImportObject();
|
||||
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
bool onAdd() override;
|
||||
void onRemove() override;
|
||||
|
||||
/// Engine.
|
||||
static void initPersistFields();
|
||||
|
|
@ -663,8 +663,8 @@ public:
|
|||
AssetImporter();
|
||||
virtual ~AssetImporter();
|
||||
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
bool onAdd() override;
|
||||
void onRemove() override;
|
||||
|
||||
/// Engine.
|
||||
static void initPersistFields();
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ public:
|
|||
|
||||
/// Engine.
|
||||
static void initPersistFields();
|
||||
virtual void copyTo(SimObject* object);
|
||||
void copyTo(SimObject* object) override;
|
||||
|
||||
/// Declare Console Object.
|
||||
DECLARE_CONOBJECT(StateMachineAsset);
|
||||
|
|
@ -66,8 +66,8 @@ public:
|
|||
inline StringTableEntry getStateMachinePath(void) const { return mStateMachinePath; };
|
||||
|
||||
protected:
|
||||
virtual void initializeAsset(void);
|
||||
virtual void onAssetRefresh(void);
|
||||
void initializeAsset(void) override;
|
||||
void onAssetRefresh(void) override;
|
||||
|
||||
static bool setStateMachineFile(void *obj, const char *index, const char *data) { static_cast<StateMachineAsset*>(obj)->setStateMachineFile(data); return false; }
|
||||
static const char* getStateMachineFile(void* obj, const char* data) { return static_cast<StateMachineAsset*>(obj)->getStateMachineFile(); }
|
||||
|
|
@ -88,8 +88,8 @@ public:
|
|||
DECLARE_CONOBJECT(GuiInspectorTypeStateMachineAssetPtr);
|
||||
static void consoleInit();
|
||||
|
||||
virtual GuiControl* constructEditControl();
|
||||
virtual bool updateRects();
|
||||
GuiControl* constructEditControl() override;
|
||||
bool updateRects() override;
|
||||
};
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue