mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 00:24:40 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
|
|
@ -157,11 +157,11 @@ public:
|
|||
|
||||
static void initPersistFields();
|
||||
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
bool onAdd() override;
|
||||
void onRemove() override;
|
||||
|
||||
virtual bool getAIMove( Move *move );
|
||||
virtual void updateMove(const Move *move);
|
||||
bool getAIMove( Move *move ) override;
|
||||
void updateMove(const Move *move) override;
|
||||
/// Clear out the current path.
|
||||
void clearPath();
|
||||
/// Stop searching for cover.
|
||||
|
|
@ -176,7 +176,7 @@ public:
|
|||
void setAimLocation( const Point3F &location );
|
||||
Point3F getAimLocation() const { return mAimLocation; }
|
||||
void clearAim();
|
||||
void getMuzzleVector(U32 imageSlot,VectorF* vec);
|
||||
void getMuzzleVector(U32 imageSlot,VectorF* vec) override;
|
||||
bool checkInLos(GameBase* target = NULL, bool _useMuzzle = false, bool _checkEnabled = false);
|
||||
bool checkInFoV(GameBase* target = NULL, F32 camFov = 45.0f, bool _checkEnabled = false);
|
||||
F32 getTargetDistance(GameBase* target, bool _checkEnabled);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue