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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -59,7 +59,7 @@ class AccumulationVolume : public ScenePolyhedralSpace
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mutable Vector< SceneObject* > mVolumeQueryList;
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// SceneSpace.
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virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
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void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat ) override;
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DECLARE_IMAGEASSET(AccumulationVolume, Texture, onTextureChanged, GFXStaticTextureSRGBProfile);
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DECLARE_ASSET_NET_SETGET(AccumulationVolume, Texture, -1);
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@ -76,9 +76,9 @@ class AccumulationVolume : public ScenePolyhedralSpace
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DECLARE_DESCRIPTION( "Allows objects in an area to have accumulation effect applied." );
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DECLARE_CATEGORY("Volume");
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virtual bool onAdd();
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virtual void onRemove();
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void inspectPostApply();
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bool onAdd() override;
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void onRemove() override;
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void inspectPostApply() override;
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void setTexture( const String& name );
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// Static Functions.
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@ -93,12 +93,12 @@ class AccumulationVolume : public ScenePolyhedralSpace
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static void updateObject(SceneObject* object);
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// Network
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U32 packUpdate( NetConnection *, U32 mask, BitStream *stream );
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void unpackUpdate( NetConnection *, BitStream *stream );
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U32 packUpdate( NetConnection *, U32 mask, BitStream *stream ) override;
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void unpackUpdate( NetConnection *, BitStream *stream ) override;
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// SceneObject.
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virtual void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints );
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virtual void setTransform( const MatrixF& mat );
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void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints ) override;
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void setTransform( const MatrixF& mat ) override;
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};
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#endif // !_AccumulationVolume_H_
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