virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -52,16 +52,16 @@ public:
static bool _editPostEffects(void* object, const char* index, const char* data);
virtual bool onAdd();
virtual void onRemove();
virtual void onPostAdd();
bool onAdd() override;
void onRemove() override;
void onPostAdd() override;
virtual void interpolateTick(F32 delta);
virtual void processTick();
virtual void advanceTime(F32 timeDelta);
void interpolateTick(F32 delta) override;
void processTick() override;
void advanceTime(F32 timeDelta) override;
virtual void addObject(SimObject* object);
virtual void removeObject(SimObject* object);
void addObject(SimObject* object) override;
void removeObject(SimObject* object) override;
void addDynamicObject(SceneObject* object);
void removeDynamicObject(SceneObject* object);
@ -76,8 +76,8 @@ public:
//
//Networking
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
//
Vector<SceneObject*> getObjectsByClass(String className, bool checkSubscenes);