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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -52,16 +52,16 @@ public:
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static bool _editPostEffects(void* object, const char* index, const char* data);
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virtual bool onAdd();
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virtual void onRemove();
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virtual void onPostAdd();
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bool onAdd() override;
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void onRemove() override;
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void onPostAdd() override;
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virtual void interpolateTick(F32 delta);
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virtual void processTick();
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virtual void advanceTime(F32 timeDelta);
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void interpolateTick(F32 delta) override;
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void processTick() override;
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void advanceTime(F32 timeDelta) override;
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virtual void addObject(SimObject* object);
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virtual void removeObject(SimObject* object);
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void addObject(SimObject* object) override;
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void removeObject(SimObject* object) override;
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void addDynamicObject(SceneObject* object);
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void removeDynamicObject(SceneObject* object);
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@ -76,8 +76,8 @@ public:
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//
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//Networking
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
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void unpackUpdate(NetConnection *conn, BitStream *stream) override;
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//
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Vector<SceneObject*> getObjectsByClass(String className, bool checkSubscenes);
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