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DX11 multiple canvas support
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4 changed files with 292 additions and 241 deletions
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@ -146,7 +146,6 @@ protected:
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virtual GFXD3D11VertexBuffer* findVBPool( const GFXVertexFormat *vertexFormat, U32 numVertsNeeded );
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virtual GFXD3D11VertexBuffer* createVBPool( const GFXVertexFormat *vertexFormat, U32 vertSize );
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IDXGISwapChain* getSwapChain();
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// State overrides
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// {
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@ -281,7 +280,8 @@ public:
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ID3D11Device* getDevice(){ return mD3DDevice; }
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/// Reset
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void reset( DXGI_SWAP_CHAIN_DESC &d3dpp );
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void beginReset();
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void endReset(GFXD3D11WindowTarget *windowTarget);
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virtual void setupGenericShaders( GenericShaderType type = GSColor );
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