mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
Merge pull request #744 from lukaspj/Ribbon-Implementation
Ribbon and RibbonNode
This commit is contained in:
commit
ef9bc91bff
27 changed files with 1753 additions and 0 deletions
77
Templates/Full/game/art/ribbons/materials.cs
Normal file
77
Templates/Full/game/art/ribbons/materials.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This material should work fine for uniformly colored ribbons.
|
||||
|
||||
//Basic ribbon shader/////////////////////////////////////////////
|
||||
|
||||
new ShaderData( BasicRibbonShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/ribbons/basicRibbonShaderV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/ribbons/basicRibbonShaderP.hlsl";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
singleton CustomMaterial( BasicRibbonMat )
|
||||
{
|
||||
shader = BasicRibbonShader;
|
||||
version = 2.0;
|
||||
|
||||
emissive[0] = true;
|
||||
|
||||
doubleSided = true;
|
||||
translucent = true;
|
||||
BlendOp = AddAlpha;
|
||||
translucentBlendOp = AddAlpha;
|
||||
|
||||
preload = true;
|
||||
};
|
||||
|
||||
// This material can render a texture on top of a ribbon.
|
||||
|
||||
//Texture ribbon shader/////////////////////////////////////////////
|
||||
|
||||
new ShaderData( TexturedRibbonShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/ribbons/texRibbonShaderV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/ribbons/texRibbonShaderP.hlsl";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
singleton CustomMaterial( TexturedRibbonMat )
|
||||
{
|
||||
shader = TexturedRibbonShader;
|
||||
version = 2.0;
|
||||
|
||||
emissive[0] = true;
|
||||
|
||||
doubleSided = true;
|
||||
translucent = true;
|
||||
BlendOp = AddAlpha;
|
||||
translucentBlendOp = AddAlpha;
|
||||
|
||||
sampler["ribTex"] = "art/ribbons/ribTex.png";
|
||||
|
||||
preload = true;
|
||||
};
|
||||
BIN
Templates/Full/game/art/ribbons/ribTex.png
Normal file
BIN
Templates/Full/game/art/ribbons/ribTex.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 109 KiB |
23
Templates/Full/game/art/ribbons/ribbonExec.cs
Normal file
23
Templates/Full/game/art/ribbons/ribbonExec.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
exec("./ribbons.cs");
|
||||
63
Templates/Full/game/art/ribbons/ribbons.cs
Normal file
63
Templates/Full/game/art/ribbons/ribbons.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
datablock RibbonNodeData(DefaultRibbonNodeData)
|
||||
{
|
||||
timeMultiple = 1.0;
|
||||
};
|
||||
|
||||
//ribbon data////////////////////////////////////////
|
||||
|
||||
datablock RibbonData(BasicRibbon)
|
||||
{
|
||||
size[0] = 0.5;
|
||||
color[0] = "1.0 0.0 0.0 1.0";
|
||||
position[0] = 0.0;
|
||||
|
||||
size[1] = 0.0;
|
||||
color[1] = "1.0 0.0 0.0 0.0";
|
||||
position[1] = 1.0;
|
||||
|
||||
RibbonLength = 40;
|
||||
fadeAwayStep = 0.1;
|
||||
UseFadeOut = true;
|
||||
RibbonMaterial = BasicRibbonMat;
|
||||
};
|
||||
|
||||
datablock RibbonData(TexturedRibbon)
|
||||
{
|
||||
RibbonMaterial = TexturedRibbonMat;
|
||||
size[0] = 0.5;
|
||||
color[0] = "1.0 1.0 1.0 1.0";
|
||||
position[0] = 0.0;
|
||||
|
||||
size[1] = 0.5;
|
||||
color[1] = "1.0 1.0 1.0 1.0";
|
||||
position[1] = 1.0;
|
||||
|
||||
RibbonLength = 40;
|
||||
fadeAwayStep = 0.1;
|
||||
UseFadeOut = true;
|
||||
tileScale = 1;
|
||||
fixedTexCoords = true;
|
||||
TexcoordsRelativeToDistance = true;
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue