clean out of the manual getSFXProfile() methods

This commit is contained in:
AzaezelX 2021-09-26 20:07:49 -05:00
parent 7b137c2ee8
commit ef652ad8b9
8 changed files with 8 additions and 37 deletions

View file

@ -882,7 +882,7 @@ bool Projectile::onNewDataBlock( GameBaseData *dptr, bool reload )
SFX_DELETE( mSound );
if ( mDataBlock->getProjectileSound() )
mSound = SFX->createSource( mDataBlock->getSFXProfile() );
mSound = SFX->createSource( mDataBlock->getProjectileSoundProfile() );
}
return true;