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Core implementation of Physical Based Rendering.
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148 changed files with 4464 additions and 1016 deletions
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@ -117,11 +117,13 @@ function initializeWorldEditor()
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EVisibility.addOption( "Debug Render: Physics World", "$PhysicsWorld::render", "togglePhysicsDebugViz" );
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EVisibility.addOption( "AL: Disable Shadows", "$Shadows::disable", "" );
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EVisibility.addOption( "AL: Light Color Viz", "$AL_LightColorVisualizeVar", "toggleLightColorViz" );
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EVisibility.addOption( "AL: Environment Light", "$AL_LightMapShaderVar", "toggleLightMapViz" );
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EVisibility.addOption( "AL: Light Specular Viz", "$AL_LightSpecularVisualizeVar", "toggleLightSpecularViz" );
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EVisibility.addOption( "AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz" );
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EVisibility.addOption( "AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz" );
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EVisibility.addOption( "AL: Color Buffer", "$AL_ColorBufferShaderVar", "toggleColorBufferViz" );
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EVisibility.addOption( "AL: Spec Map", "$AL_SpecMapShaderVar", "toggleSpecMapViz");
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EVisibility.addOption( "AL: Spec Map(Rough)", "$AL_RoughMapShaderVar", "toggleRoughMapViz");
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EVisibility.addOption( "AL: Spec Map(Metal)", "$AL_MetalMapShaderVar", "toggleMetalMapViz");
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EVisibility.addOption( "AL: Backbuffer", "$AL_BackbufferVisualizeVar", "toggleBackbufferViz" );
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EVisibility.addOption( "AL: Glow Buffer", "$AL_GlowVisualizeVar", "toggleGlowViz" );
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EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" );
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@ -85,6 +85,8 @@ function EWCreatorWindow::init( %this )
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%this.registerMissionObject( "SFXSpace", "Sound Space" );
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%this.registerMissionObject( "OcclusionVolume", "Occlusion Volume" );
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%this.registerMissionObject( "AccumulationVolume", "Accumulation Volume" );
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%this.registerMissionObject("NavMesh", "Navigation mesh");
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%this.registerMissionObject("NavPath", "Path");
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%this.registerMissionObject( "Entity", "Entity" );
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%this.endGroup();
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