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Core implementation of Physical Based Rendering.
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148 changed files with 4464 additions and 1016 deletions
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@ -1842,7 +1842,7 @@ public:
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virtual WaterObject* getCurrentWaterObject();
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void setCurrentWaterObject( WaterObject *obj );
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void setTransform(const MatrixF & mat);
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virtual F32 getMass() const { return mMass; }
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/// @name Network
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