diff --git a/Engine/source/T3D/aiPlayer.h b/Engine/source/T3D/aiPlayer.h index d37cb896b..a8430575c 100644 --- a/Engine/source/T3D/aiPlayer.h +++ b/Engine/source/T3D/aiPlayer.h @@ -170,7 +170,7 @@ public: void setAimLocation( const Point3F &location ); Point3F getAimLocation() const { return mAimLocation; } void clearAim(); - void AIPlayer::getMuzzleVector(U32 imageSlot,VectorF* vec); + void getMuzzleVector(U32 imageSlot,VectorF* vec); bool checkInLos(GameBase* target = NULL, bool _useMuzzle = false, bool _checkEnabled = false); bool checkInFoV(GameBase* target = NULL, F32 camFov = 45.0f, bool _checkEnabled = false); F32 getTargetDistance(GameBase* target, bool _checkEnabled);