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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'Assimp_Settings' of https://github.com/OTHGMars/Torque3D into Preview4_0
This commit is contained in:
commit
ef226f6a65
25 changed files with 4541 additions and 1508 deletions
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@ -71,6 +71,14 @@ ImplementEnumType( TSShapeConstructorLodType,
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{ ColladaUtils::ImportOptions::TrailingNumber, "TrailingNumber" },
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EndImplementEnumType;
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ImplementEnumType(TSShapeConstructorAnimType,
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"\n\n"
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"@ingroup TSShapeConstructor" )
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{ ColladaUtils::ImportOptions::FrameCount, "Frames" },
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{ ColladaUtils::ImportOptions::Seconds, "Seconds" },
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{ ColladaUtils::ImportOptions::Milliseconds, "Milliseconds" },
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EndImplementEnumType;
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//-----------------------------------------------------------------------------
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@ -150,6 +158,21 @@ TSShapeConstructor::TSShapeConstructor()
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mOptions.adjustFloor = false;
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mOptions.forceUpdateMaterials = false;
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mOptions.useDiffuseNames = false;
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mOptions.convertLeftHanded = false;
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mOptions.calcTangentSpace = false;
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mOptions.genUVCoords = false;
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mOptions.transformUVCoords = false;
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mOptions.flipUVCoords = true;
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mOptions.findInstances = false;
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mOptions.limitBoneWeights = false;
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mOptions.joinIdenticalVerts = true;
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mOptions.reverseWindingOrder = true;
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mOptions.invertNormals = false;
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mOptions.removeRedundantMats = true;
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mOptions.animTiming = ColladaUtils::ImportOptions::Seconds;
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mOptions.animFPS = 30;
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mShape = NULL;
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}
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@ -292,6 +315,35 @@ void TSShapeConstructor::initPersistFields()
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"Forces update of the materials.cs file in the same folder as the COLLADA "
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"(.dae) file, even if Materials already exist. No effect for DTS files.\n"
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"Normally only Materials that are not already defined are written to materials.cs." );
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// Fields added for assimp options
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addField( "convertLeftHanded", TypeBool, Offset(mOptions.convertLeftHanded, TSShapeConstructor),
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"Convert to left handed coordinate system." );
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addField( "calcTangentSpace", TypeBool, Offset(mOptions.calcTangentSpace, TSShapeConstructor),
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"Calculate tangents and bitangents, if possible." );
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addField( "genUVCoords", TypeBool, Offset(mOptions.genUVCoords, TSShapeConstructor),
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"Convert spherical, cylindrical, box and planar mapping to proper UVs." );
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addField( "transformUVCoords", TypeBool, Offset(mOptions.transformUVCoords, TSShapeConstructor),
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"Preprocess UV transformations (scaling, translation ...)." );
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addField( "flipUVCoords", TypeBool, Offset(mOptions.flipUVCoords, TSShapeConstructor),
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"This step flips all UV coordinates along the y-axis and adjusts material settings and bitangents accordingly.\n"
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"Assimp uses TL(0,0):BR(1,1). T3D uses TL(0,1):BR(1,0). This will be needed for most textured models." );
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addField( "findInstances", TypeBool, Offset(mOptions.findInstances, TSShapeConstructor),
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"Search for instanced meshes and remove them by references to one master." );
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addField( "limitBoneWeights", TypeBool, Offset(mOptions.limitBoneWeights, TSShapeConstructor),
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"Limit bone weights to 4 per vertex." );
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addField( "joinIdenticalVerts", TypeBool, Offset(mOptions.joinIdenticalVerts, TSShapeConstructor),
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"Identifies and joins identical vertex data sets within all imported meshes." );
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addField( "reverseWindingOrder", TypeBool, Offset(mOptions.reverseWindingOrder, TSShapeConstructor),
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"This step adjusts the output face winding order to be clockwise. The default assimp face winding order is counter clockwise." );
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addField( "invertNormals", TypeBool, Offset(mOptions.invertNormals, TSShapeConstructor),
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"Reverse the normal vector direction for all normals." );
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addField( "removeRedundantMats", TypeBool, Offset(mOptions.removeRedundantMats, TSShapeConstructor),
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"Removes redundant materials." );
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addField( "animTiming", TYPEID< ColladaUtils::ImportOptions::eAnimTimingType >(), Offset(mOptions.animTiming, TSShapeConstructor),
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"How to import timing data as frames, seconds or milliseconds." );
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addField("animFPS", TypeS32, Offset(mOptions.animFPS, TSShapeConstructor),
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"FPS value to use if timing is set in frames and the animations does not have an fps set.");
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endGroup( "Collada" );
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addGroup( "Sequences" );
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