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Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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15 changed files with 881 additions and 1715 deletions
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@ -215,7 +215,7 @@ void PlatformWindowSDL::_setFullscreen(const bool fullscreen)
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if(fullscreen && !mOffscreenRender)
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{
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Con::printf("PlatformWindowSDL::setFullscreen (full) enter");
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SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN);
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SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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else
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{
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