mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-14 04:03:46 +00:00
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
This commit is contained in:
parent
d7b36ad33d
commit
eedf31b6ad
15 changed files with 881 additions and 1715 deletions
|
|
@ -103,15 +103,8 @@ void OccluderRenderInst::clear()
|
|||
dMemset( this, 0, sizeof(OccluderRenderInst) );
|
||||
}
|
||||
|
||||
void ProbeRenderInst::clear()
|
||||
{
|
||||
dMemset(this, 0, sizeof(ProbeRenderInst));
|
||||
//mCubemap);
|
||||
}
|
||||
|
||||
IMPLEMENT_CONOBJECT(RenderPassManager);
|
||||
|
||||
|
||||
ConsoleDocClass( RenderPassManager,
|
||||
"@brief A grouping of render bin managers which forms a render pass.\n\n"
|
||||
"The render pass is used to order a set of RenderBinManager objects which are used "
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue