Test PR of lazy load of ghosts and scene streaming

For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point.

This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
This commit is contained in:
marauder2k7 2026-02-20 14:36:14 +00:00
parent 23e30e801f
commit eecc2bdaee
17 changed files with 298 additions and 37 deletions

View file

@ -328,6 +328,15 @@ F32 NetObject::getUpdatePriority(CameraScopeQuery*, U32, S32 updateSkips)
return F32(updateSkips) * 0.1;
}
U32 NetObject::partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
return mask;
}
void NetObject::partialUnpackUpdate(NetConnection*, BitStream*)
{
}
U32 NetObject::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
return 0;