mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-20 04:40:54 +00:00
Test PR of lazy load of ghosts and scene streaming
For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point. This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
This commit is contained in:
parent
23e30e801f
commit
eecc2bdaee
17 changed files with 298 additions and 37 deletions
|
|
@ -328,6 +328,15 @@ F32 NetObject::getUpdatePriority(CameraScopeQuery*, U32, S32 updateSkips)
|
|||
return F32(updateSkips) * 0.1;
|
||||
}
|
||||
|
||||
U32 NetObject::partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream)
|
||||
{
|
||||
return mask;
|
||||
}
|
||||
|
||||
void NetObject::partialUnpackUpdate(NetConnection*, BitStream*)
|
||||
{
|
||||
}
|
||||
|
||||
U32 NetObject::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
|
||||
{
|
||||
return 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue