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Test PR of lazy load of ghosts and scene streaming
For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point. This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
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17 changed files with 298 additions and 37 deletions
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@ -738,6 +738,8 @@ class SceneObject : public NetObject, public ProcessObject
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void setProcessTick( bool t ) override;
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// NetObject.
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U32 partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
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void partialUnpackUpdate(NetConnection* conn, BitStream* stream) override;
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U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream ) override;
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void unpackUpdate( NetConnection* conn, BitStream* stream ) override;
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void onCameraScopeQuery( NetConnection* connection, CameraScopeQuery* query ) override;
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