Test PR of lazy load of ghosts and scene streaming

For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point.

This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
This commit is contained in:
marauder2k7 2026-02-20 14:36:14 +00:00
parent 23e30e801f
commit eecc2bdaee
17 changed files with 298 additions and 37 deletions

View file

@ -40,7 +40,10 @@
#ifndef _TAML_CALLBACKS_H_
#include "persistence/taml/tamlCallbacks.h"
#endif
#ifndef _OBJECTTYPES_H_
#include "T3D/objectTypes.h"
#endif
class Stream;
class LightManager;