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Test PR of lazy load of ghosts and scene streaming
For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point. This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
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17 changed files with 298 additions and 37 deletions
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@ -43,6 +43,7 @@
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#include "console/script.h"
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#include "sim/netObject.h"
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#include "scene/sceneObject.h"
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ImplementBitfieldType(GameTypeMasksType,
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"The type of animation effect to apply to this material.\n"
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@ -109,6 +110,7 @@ namespace Sim
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// Defined in simManager.cpp
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extern SimGroup *gRootGroup;
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extern SimManagerNameDictionary *gNameDictionary;
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extern SceneStreaming* sgStreamingInstance;
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extern SimIdDictionary *gIdDictionary;
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extern U32 gNextObjectId;
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}
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@ -725,6 +727,12 @@ bool SimObject::registerObject()
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Sim::gNameDictionary->insert(this);
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if (Sim::sgStreamingInstance->smStreaming && dynamic_cast<SceneObject*>(this))
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{
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Sim::sgStreamingInstance->smPendingRegister.push_back(this);
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return true; // pretend success
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}
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// Notify object
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bool ret = onAdd();
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