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Test PR of lazy load of ghosts and scene streaming
For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point. This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
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17 changed files with 298 additions and 37 deletions
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@ -280,6 +280,7 @@ U32 getTargetTime()
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SimGroup *gRootGroup = NULL;
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SimManagerNameDictionary *gNameDictionary;
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SceneStreaming* sgStreamingInstance = NULL;
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SimIdDictionary *gIdDictionary;
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U32 gNextObjectId;
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@ -287,7 +288,8 @@ static void initRoot()
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{
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gIdDictionary = new SimIdDictionary;
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gNameDictionary = new SimManagerNameDictionary;
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sgStreamingInstance = new SceneStreaming;
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sgStreamingInstance->smStreaming = false;
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gRootGroup = new SimGroup();
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gRootGroup->incRefCount();
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@ -305,6 +307,7 @@ static void shutdownRoot()
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gRootGroup->deleteObject();
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gRootGroup = NULL;
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SAFE_DELETE(sgStreamingInstance);
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SAFE_DELETE(gNameDictionary);
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SAFE_DELETE(gIdDictionary);
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}
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