Test PR of lazy load of ghosts and scene streaming

For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point.

This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
This commit is contained in:
marauder2k7 2026-02-20 14:36:14 +00:00
parent 23e30e801f
commit eecc2bdaee
17 changed files with 298 additions and 37 deletions

View file

@ -280,6 +280,7 @@ U32 getTargetTime()
SimGroup *gRootGroup = NULL;
SimManagerNameDictionary *gNameDictionary;
SceneStreaming* sgStreamingInstance = NULL;
SimIdDictionary *gIdDictionary;
U32 gNextObjectId;
@ -287,7 +288,8 @@ static void initRoot()
{
gIdDictionary = new SimIdDictionary;
gNameDictionary = new SimManagerNameDictionary;
sgStreamingInstance = new SceneStreaming;
sgStreamingInstance->smStreaming = false;
gRootGroup = new SimGroup();
gRootGroup->incRefCount();
@ -305,6 +307,7 @@ static void shutdownRoot()
gRootGroup->deleteObject();
gRootGroup = NULL;
SAFE_DELETE(sgStreamingInstance);
SAFE_DELETE(gNameDictionary);
SAFE_DELETE(gIdDictionary);
}