Test PR of lazy load of ghosts and scene streaming

For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point.

This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
This commit is contained in:
marauder2k7 2026-02-20 14:36:14 +00:00
parent 23e30e801f
commit eecc2bdaee
17 changed files with 298 additions and 37 deletions

View file

@ -35,6 +35,9 @@
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
#ifndef _ITICKABLE_H_
#include "core/iTickable.h"
#endif
// Forward Refs
class SimSet;
@ -44,6 +47,21 @@ class SimObject;
class SimEvent;
class Stream;
class SceneStreaming : public virtual ITickable
{
protected:
U32 mMaxObjects = 20;
public:
SceneStreaming(){}
~SceneStreaming() {}
bool smStreaming;
Vector<SimObject*> smPendingRegister;
void interpolateTick(F32 delta) override {return;}
void processTick() override;
void advanceTime(F32 timeDelta) override { return; }
};
// Sim Types
typedef U32 SimTime;
typedef U32 SimObjectId;