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Test PR of lazy load of ghosts and scene streaming
For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point. This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
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17 changed files with 298 additions and 37 deletions
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@ -266,3 +266,18 @@ DefineEngineFunction( isValidObjectName, bool, (const char * name), , "( string
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}
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ConsoleFunctionGroupEnd( SimFunctions );
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void SceneStreaming::processTick()
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{
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if (smStreaming)
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{
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for (U32 i = 0; i < mMaxObjects && !smPendingRegister.empty(); i++)
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{
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SimObject* obj = smPendingRegister.first();
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smPendingRegister.pop_front();
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if (!obj->onAdd())
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obj->unregisterObject();
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}
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}
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}
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