Test PR of lazy load of ghosts and scene streaming

For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point.

This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
This commit is contained in:
marauder2k7 2026-02-20 14:36:14 +00:00
parent 23e30e801f
commit eecc2bdaee
17 changed files with 298 additions and 37 deletions

View file

@ -25,6 +25,13 @@ IMPLEMENT_CALLBACK(SubScene, onLoaded, void, (), (),
IMPLEMENT_CALLBACK(SubScene, onUnloaded, void, (), (),
"@brief Called when a subScene has been unloaded and has game mode implications.\n\n");
namespace Sim
{
// Defined in simManager.cpp
extern SceneStreaming* sgStreamingInstance;
}
SubScene::SubScene() :
mSubSceneAssetId(StringTable->EmptyString()),
mGameModesNames(StringTable->EmptyString()),
@ -360,10 +367,12 @@ void SubScene::_loadFile(bool addFileNotify)
String evalCmd = String::ToString("exec(\"%s\");", mSubSceneAsset->getLevelPath());
Sim::sgStreamingInstance->smStreaming = true;
String instantGroup = Con::getVariable("InstantGroup");
Con::setIntVariable("InstantGroup", this->getId());
Con::evaluate((const char*)evalCmd.c_str(), false, mSubSceneAsset->getLevelPath());
Con::setVariable("InstantGroup", instantGroup.c_str());
Sim::sgStreamingInstance->smStreaming = false;
if (addFileNotify)
Torque::FS::AddChangeNotification(mSubSceneAsset->getLevelPath(), this, &SubScene::_onFileChanged);

View file

@ -575,6 +575,64 @@ void GameBase::readPacketData(GameConnection*, BitStream*)
{
}
U32 GameBase::partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
U32 retMask = Parent::partialPackUpdate(conn, mask, stream);
if (stream->writeFlag(mask & ScaleMask))
{
// Only write one bit if the scale is one.
if (stream->writeFlag(mObjScale != Point3F::One))
mathWrite(*stream, mObjScale);
retMask &= ~ScaleMask;
}
if (stream->writeFlag((mask & DataBlockMask) && mDataBlock != NULL))
{
stream->writeRangedU32(mDataBlock->getId(),
DataBlockObjectIdFirst,
DataBlockObjectIdLast);
if (stream->writeFlag(mNetFlags.test(NetOrdered)))
stream->writeInt(mOrderGUID, 16);
retMask &= ~DataBlockMask;
}
return retMask;
}
void GameBase::partialUnpackUpdate(NetConnection* conn, BitStream* stream)
{
Parent::partialUnpackUpdate(conn, stream);
// ScaleMask
if (stream->readFlag())
{
if (stream->readFlag())
{
VectorF scale;
mathRead(*stream, &scale);
setScale(scale);
}
else
setScale(Point3F::One);
}
// DataBlockMask
if (stream->readFlag())
{
GameBaseData* dptr = 0;
SimObjectId id = stream->readRangedU32(DataBlockObjectIdFirst,
DataBlockObjectIdLast);
if (stream->readFlag())
mOrderGUID = stream->readInt(16);
if (!Sim::findObject(id, dptr) || !setDataBlock(dptr))
conn->setLastError("Invalid packet GameBase::unpackUpdate()");
}
}
U32 GameBase::packUpdate( NetConnection *connection, U32 mask, BitStream *stream )
{
U32 retMask = Parent::packUpdate( connection, mask, stream );

View file

@ -363,6 +363,8 @@ public:
/// @{
void interpolateTick(F32 dt) override;
F32 getUpdatePriority( CameraScopeQuery *focusObject, U32 updateMask, S32 updateSkips ) override;
U32 partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
void partialUnpackUpdate(NetConnection* conn, BitStream* stream) override;
U32 packUpdate ( NetConnection *conn, U32 mask, BitStream *stream ) override;
void unpackUpdate( NetConnection *conn, BitStream *stream ) override;

View file

@ -942,6 +942,86 @@ void TSStatic::setTransform(const MatrixF& mat)
setRenderTransform(mat);
}
U32 TSStatic::partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
U32 retMask = Parent::partialPackUpdate(conn,mask,stream);
if (stream->writeFlag(mask & TransformMask))
{
mathWrite(*stream, getTransform());
retMask &= ~TransformMask;
}
if (stream->writeFlag(mask & AdvancedStaticOptionsMask))
{
PACK_ASSET_REFACTOR(conn, Shape);
stream->writeInt(mDecalType, 4);
stream->writeFlag(mAllowPlayerStep);
stream->writeFlag(mMeshCulling);
stream->writeFlag(mUseOriginSort);
stream->write(mRenderNormalScalar);
stream->write(mForceDetail);
if (stream->writeFlag(mPlayAmbient && hasAnim()))
{
if (stream->writeFlag(mAnimOffset != 0.0f))
stream->writeFloat(mAnimOffset, 7);
if (stream->writeFlag(mAnimSpeed != 1.0f))
stream->writeSignedFloat(mAnimSpeed / AnimSpeedMax, 7);
}
retMask &= ~AdvancedStaticOptionsMask;
}
return retMask;
}
void TSStatic::partialUnpackUpdate(NetConnection* conn, BitStream* stream)
{
Parent::partialUnpackUpdate(conn, stream);
if (stream->readFlag()) // TransformMask
{
MatrixF mat;
mathRead(*stream, &mat);
setTransform(mat);
setRenderTransform(mat);
}
if (stream->readFlag()) // AdvancedStaticOptionsMask
{
UNPACK_ASSET_REFACTOR(conn, Shape);
mDecalType = (MeshType)stream->readInt(4);
mAllowPlayerStep = stream->readFlag();
mMeshCulling = stream->readFlag();
mUseOriginSort = stream->readFlag();
stream->read(&mRenderNormalScalar);
stream->read(&mForceDetail);
mPlayAmbient = stream->readFlag();
if (mPlayAmbient)
{
if (stream->readFlag())
mAnimOffset = stream->readFloat(7);
if (stream->readFlag())
mAnimSpeed = stream->readSignedFloat(7) * AnimSpeedMax;
}
//update our shape, figuring that it likely changed
_createShape();
}
}
U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
{
U32 retMask = Parent::packUpdate(con, mask, stream);

View file

@ -254,6 +254,8 @@ public:
void reSkin();
// NetObject
U32 partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
void partialUnpackUpdate(NetConnection* conn, BitStream* stream) override;
U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
void unpackUpdate(NetConnection* conn, BitStream* stream) override;

View file

@ -266,3 +266,18 @@ DefineEngineFunction( isValidObjectName, bool, (const char * name), , "( string
}
ConsoleFunctionGroupEnd( SimFunctions );
void SceneStreaming::processTick()
{
if (smStreaming)
{
for (U32 i = 0; i < mMaxObjects && !smPendingRegister.empty(); i++)
{
SimObject* obj = smPendingRegister.first();
smPendingRegister.pop_front();
if (!obj->onAdd())
obj->unregisterObject();
}
}
}

View file

@ -35,6 +35,9 @@
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
#ifndef _ITICKABLE_H_
#include "core/iTickable.h"
#endif
// Forward Refs
class SimSet;
@ -44,6 +47,21 @@ class SimObject;
class SimEvent;
class Stream;
class SceneStreaming : public virtual ITickable
{
protected:
U32 mMaxObjects = 20;
public:
SceneStreaming(){}
~SceneStreaming() {}
bool smStreaming;
Vector<SimObject*> smPendingRegister;
void interpolateTick(F32 delta) override {return;}
void processTick() override;
void advanceTime(F32 timeDelta) override { return; }
};
// Sim Types
typedef U32 SimTime;
typedef U32 SimObjectId;

View file

@ -280,6 +280,7 @@ U32 getTargetTime()
SimGroup *gRootGroup = NULL;
SimManagerNameDictionary *gNameDictionary;
SceneStreaming* sgStreamingInstance = NULL;
SimIdDictionary *gIdDictionary;
U32 gNextObjectId;
@ -287,7 +288,8 @@ static void initRoot()
{
gIdDictionary = new SimIdDictionary;
gNameDictionary = new SimManagerNameDictionary;
sgStreamingInstance = new SceneStreaming;
sgStreamingInstance->smStreaming = false;
gRootGroup = new SimGroup();
gRootGroup->incRefCount();
@ -305,6 +307,7 @@ static void shutdownRoot()
gRootGroup->deleteObject();
gRootGroup = NULL;
SAFE_DELETE(sgStreamingInstance);
SAFE_DELETE(gNameDictionary);
SAFE_DELETE(gIdDictionary);
}

View file

@ -43,6 +43,7 @@
#include "console/script.h"
#include "sim/netObject.h"
#include "scene/sceneObject.h"
ImplementBitfieldType(GameTypeMasksType,
"The type of animation effect to apply to this material.\n"
@ -109,6 +110,7 @@ namespace Sim
// Defined in simManager.cpp
extern SimGroup *gRootGroup;
extern SimManagerNameDictionary *gNameDictionary;
extern SceneStreaming* sgStreamingInstance;
extern SimIdDictionary *gIdDictionary;
extern U32 gNextObjectId;
}
@ -725,6 +727,12 @@ bool SimObject::registerObject()
Sim::gNameDictionary->insert(this);
if (Sim::sgStreamingInstance->smStreaming && dynamic_cast<SceneObject*>(this))
{
Sim::sgStreamingInstance->smPendingRegister.push_back(this);
return true; // pretend success
}
// Notify object
bool ret = onAdd();

View file

@ -40,7 +40,10 @@
#ifndef _TAML_CALLBACKS_H_
#include "persistence/taml/tamlCallbacks.h"
#endif
#ifndef _OBJECTTYPES_H_
#include "T3D/objectTypes.h"
#endif
class Stream;
class LightManager;

View file

@ -898,6 +898,28 @@ bool SceneObject::_setSelectionEnabled( void *object, const char *index, const c
//--------------------------------------------------------------------------
U32 SceneObject::partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
U32 retMask = Parent::partialPackUpdate(conn, mask, stream);
if (stream->writeFlag(mask & FlagMask))
{
stream->writeRangedU32((U32)mObjectFlags, 0, getObjectFlagMax());
retMask &= ~FlagMask;
}
return retMask;
}
void SceneObject::partialUnpackUpdate(NetConnection* conn, BitStream* stream)
{
Parent::unpackUpdate(conn, stream);
// FlagMask
if (stream->readFlag())
mObjectFlags = stream->readRangedU32(0, getObjectFlagMax());
}
U32 SceneObject::packUpdate( NetConnection* conn, U32 mask, BitStream* stream )
{
U32 retMask = Parent::packUpdate( conn, mask, stream );

View file

@ -738,6 +738,8 @@ class SceneObject : public NetObject, public ProcessObject
void setProcessTick( bool t ) override;
// NetObject.
U32 partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
void partialUnpackUpdate(NetConnection* conn, BitStream* stream) override;
U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream ) override;
void unpackUpdate( NetConnection* conn, BitStream* stream ) override;
void onCameraScopeQuery( NetConnection* connection, CameraScopeQuery* query ) override;

View file

@ -215,7 +215,7 @@ U32 NetConnection::getSequence()
static U32 gPacketRateToServer = 32;
static U32 gPacketUpdateDelayToServer = 32;
static U32 gPacketRateToClient = 10;
static U32 gPacketSize = 508;
static U32 gPacketSize = 1500;
void NetConnection::consoleInit()
{
@ -319,7 +319,7 @@ void NetConnection::checkMaxRate()
// These changes introduced in T3D 1.1 Preview reduce the packet headroom which leads
// to some spells and effects running out of room when dynamic variables are used
// to send launch-time parameters to clients.
packetSize = 512;
packetSize = 1500;
}
gPacketUpdateDelayToServer = 1024 / packetRateToServer;
@ -440,6 +440,9 @@ NetConnection::NetConnection()
// Ensure NetAddress is cleared
dMemset(&mNetAddress, '\0', sizeof(NetAddress));
mGhostByteBudget = 800; // test payload.
mGhostByteRemainder = mGhostByteBudget;
}
NetConnection::~NetConnection()

View file

@ -556,6 +556,8 @@ private:
NetConnection *mNextTableHash;
static NetConnection *mHashTable[HashTableSize];
U32 mGhostByteBudget;
U32 mGhostByteRemainder;
/// @}
protected:

View file

@ -424,16 +424,43 @@ void NetConnection::ghostWritePacket(BitStream *bstream, PacketNotify *notify)
bstream->writeInt(sendSize - 3, GhostIndexBitSize);
U32 count = 0;
S32 bytesThisPacket = 0;
U32 maxBytesPerPacket = mGhostByteBudget;
//
for(i = mGhostZeroUpdateIndex - 1; i >= 0 && !bstream->isFull(); i--)
{
walk = mGhostArray[i];
if(walk->flags & (GhostInfo::KillingGhost | GhostInfo::Ghosting))
continue;
bstream->writeFlag(true);
// Optional: skip low-priority objects if needed
if (walk->updateSkipCount == 0 && walk->updateMask == 0)
continue;
U32 ghostSize = 0;
// If not-yet-ghosted, include the object's class ID and update mask overhead
if (walk->flags & GhostInfo::NotYetGhosted)
ghostSize += sizeof(U32) * 2; // rough estimate for class ID + flags
// Add actual object size
if (walk->obj)
{
U32 estimatedNetSize = walk->obj->getClassRep()->getSizeof() / 32; // rough estimate for object data
ghostSize += estimatedNetSize;
}
// Check against byte budget
if (bytesThisPacket + ghostSize > maxBytesPerPacket)
{
// stop here — packet is full
break;
}
bytesThisPacket += ghostSize;
// Existing code to write this ghost:
bstream->writeFlag(true);
bstream->writeInt(walk->index, sendSize);
U32 updateMask = walk->updateMask;
@ -463,6 +490,7 @@ void NetConnection::ghostWritePacket(BitStream *bstream, PacketNotify *notify)
#ifdef TORQUE_DEBUG_NET
U32 startPos = bstream->getCurPos();
#endif
U32 retMask = 0;
if(walk->flags & GhostInfo::NotYetGhosted)
{
S32 classId = walk->obj->getClassId(getNetClassGroup());
@ -470,26 +498,14 @@ void NetConnection::ghostWritePacket(BitStream *bstream, PacketNotify *notify)
#ifdef TORQUE_DEBUG_NET
bstream->writeInt(classId ^ DebugChecksum, 32);
#endif
retMask = walk->obj->partialPackUpdate(this, updateMask, bstream);
walk->flags &= ~GhostInfo::NotYetGhosted;
walk->flags |= GhostInfo::Ghosting;
upd->ghostInfoFlags = GhostInfo::Ghosting;
}
#ifdef TORQUE_DEBUG_NET
else {
S32 classId = walk->obj->getClassId(getNetClassGroup());
bstream->writeClassId(classId, NetClassTypeObject, getNetClassGroup());
bstream->writeInt(classId ^ DebugChecksum, 32);
else{
retMask = walk->obj->packUpdate(this, updateMask, bstream);
}
#endif
// update the object
#ifdef TORQUE_NET_STATS
U32 beginSize = bstream->getBitPosition();
#endif
U32 retMask = walk->obj->packUpdate(this, updateMask, bstream);
#ifdef TORQUE_NET_STATS
walk->obj->getClassRep()->updateNetStatPack(updateMask, bstream->getBitPosition() - beginSize);
#endif
DEBUG_LOG(("PKLOG %d GHOST %d: %s", getId(), bstream->getBitPosition() - 16 - startPos, walk->obj->getClassName()));
AssertFatal((retMask & (~updateMask)) == 0, "Cannot set new bits in packUpdate return");
@ -508,7 +524,6 @@ void NetConnection::ghostWritePacket(BitStream *bstream, PacketNotify *notify)
#endif
}
walk->updateSkipCount = 0;
count++;
}
//Con::printf("Ghosts updated: %d (%d remain)", count, mGhostZeroUpdateIndex);
// no more objects...
@ -545,7 +560,7 @@ void NetConnection::ghostReadPacket(BitStream *bstream)
index = (U32) bstream->readInt(idSize);
if(bstream->readFlag()) // is this ghost being deleted?
{
mGhostsActive--;
mGhostsActive--;
AssertFatal(mLocalGhosts[index] != NULL, "Error, NULL ghost encountered.");
mLocalGhosts[index]->deleteObject();
mLocalGhosts[index] = NULL;
@ -589,13 +604,8 @@ void NetConnection::ghostReadPacket(BitStream *bstream)
// give derived classes a chance to prepare ghost for reading
ghostPreRead(mLocalGhosts[index],true);
#ifdef TORQUE_NET_STATS
U32 beginSize = bstream->getBitPosition();
#endif
mLocalGhosts[index]->unpackUpdate(this, bstream);
#ifdef TORQUE_NET_STATS
mLocalGhosts[index]->getClassRep()->updateNetStatUnpack(bstream->getBitPosition() - beginSize);
#endif
mLocalGhosts[index]->partialUnpackUpdate(this, bstream);
// Setup the remote object pointers before
// we register so that it can be used from onAdd.
if( mRemoteConnection )
@ -637,14 +647,7 @@ void NetConnection::ghostReadPacket(BitStream *bstream)
#endif
// give derived classes a chance to prepare ghost for reading
ghostPreRead(mLocalGhosts[index],false);
#ifdef TORQUE_NET_STATS
U32 beginSize = bstream->getBitPosition();
#endif
mLocalGhosts[index]->unpackUpdate(this, bstream);
#ifdef TORQUE_NET_STATS
mLocalGhosts[index]->getClassRep()->updateNetStatUnpack(bstream->getBitPosition() - beginSize);
#endif
ghostReadExtra(mLocalGhosts[index],bstream,false);
}
//PacketStream::getStats()->addBits(PacketStats::Receive, bstream->getCurPos() - startPos, ghostRefs[index].localGhost->getPersistTag());

View file

@ -328,6 +328,15 @@ F32 NetObject::getUpdatePriority(CameraScopeQuery*, U32, S32 updateSkips)
return F32(updateSkips) * 0.1;
}
U32 NetObject::partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
return mask;
}
void NetObject::partialUnpackUpdate(NetConnection*, BitStream*)
{
}
U32 NetObject::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
return 0;

View file

@ -304,6 +304,12 @@ public:
/// @param orMask Bit(s) to set
virtual void setMaskBits(U32 orMask);
/// <summary>
/// Used for ghosting to figure out what we can send.
/// </summary>
/// <returns>The network size of the data being sent for a full update.</returns>
virtual U32 getNetSize() const { return 900; }
/// Clear the specified bits from the dirty mask.
///
/// @param orMask Bits to clear
@ -337,6 +343,22 @@ public:
/// @returns A floating point value indicating priority. These are typically < 5.0.
virtual F32 getUpdatePriority(CameraScopeQuery *focusObject, U32 updateMask, S32 updateSkips);
/// Instructs this object to pack its state for transfer over the network.
///
/// @param conn Net connection being used
/// @param mask Mask indicating fields to transmit.
/// @param stream Bitstream to pack data to
///
/// @returns Any bits which were not dealt with. The value is stored by the networking
/// system. Don't set bits you weren't passed.
virtual U32 partialPackUpdate(NetConnection* conn, U32 mask, BitStream* stream);
/// Instructs this object to read state data previously packed with packUpdate.
///
/// @param conn Net connection being used
/// @param stream stream to read from
virtual void partialUnpackUpdate(NetConnection* conn, BitStream* stream);
/// Instructs this object to pack its state for transfer over the network.
///
/// @param conn Net connection being used