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https://github.com/TorqueGameEngines/Torque3D.git
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Initial implementation of the EditorTool class and world editor hook-in.
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5 changed files with 279 additions and 1 deletions
136
Engine/source/gui/worldEditor/tools/editorTool.cpp
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136
Engine/source/gui/worldEditor/tools/editorTool.cpp
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#include "editorTool.h"
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IMPLEMENT_CONOBJECT(EditorTool);
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EditorTool::EditorTool()
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{
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mWorldEditor = NULL;
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mUseMouseDown = true;
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mUseMouseUp = true;
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mUseMouseMove = true;
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mUseRightMouseDown = false;
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mUseRightMouseUp = false;
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mUseRightMouseMove = false;
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mUseMiddleMouseDown = true;
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mUseMiddleMouseUp = true;
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mUseMiddleMouseMove = true;
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mUseKeyInput = true;
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}
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bool EditorTool::onAdd()
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{
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return Parent::onAdd();
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}
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void EditorTool::onRemove()
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{
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Parent::onRemove();
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}
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//Called when the tool is activated on the World Editor
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void EditorTool::onActivated(WorldEditor* editor)
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{
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mWorldEditor = editor;
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Con::executef(this, "onActivated");
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}
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//Called when the tool is deactivated on the World Editor
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void EditorTool::onDeactivated()
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{
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mWorldEditor = NULL;
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Con::executef(this, "onDeactivated");
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}
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//
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bool EditorTool::onMouseMove(const Gui3DMouseEvent &e)
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{
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if (!mUseMouseDown)
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return false;
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Con::executef(this, "onMouseMove", e.mousePoint);
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return true;
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}
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bool EditorTool::onMouseDown(const Gui3DMouseEvent &e)
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{
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if (!mUseMouseDown)
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return false;
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Con::executef(this, "onMouseDown", e.mousePoint);
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return true;
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}
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bool EditorTool::onMouseDragged(const Gui3DMouseEvent &e)
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{
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Con::executef(this, "onMouseDragged", e.mousePoint);
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return true;
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}
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bool EditorTool::onMouseUp(const Gui3DMouseEvent &e)
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{
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if (!mUseMouseDown)
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return false;
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Con::executef(this, "onMouseUp", e.mousePoint);
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return true;
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}
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//
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bool EditorTool::onRightMouseDown(const Gui3DMouseEvent &e)
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{
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if (!mUseRightMouseDown)
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return false;
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Con::executef(this, "onRightMouseDown", e.mousePoint);
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return true;
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}
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bool EditorTool::onRightMouseDragged(const Gui3DMouseEvent &e)
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{
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Con::executef(this, "onRightMouseDragged", e.mousePoint);
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return true;
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}
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bool EditorTool::onRightMouseUp(const Gui3DMouseEvent &e)
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{
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if (!mUseRightMouseDown)
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return false;
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Con::executef(this, "onRightMouseUp", e.mousePoint);
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return true;
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}
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//
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bool EditorTool::onMiddleMouseDown(const Gui3DMouseEvent &e)
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{
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if (!mUseMiddleMouseDown)
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return false;
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Con::executef(this, "onMiddleMouseDown", e.mousePoint);
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return true;
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}
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bool EditorTool::onMiddleMouseDragged(const Gui3DMouseEvent &e)
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{
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Con::executef(this, "onMiddleMouseDragged", e.mousePoint);
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return true;
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}
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bool EditorTool::onMiddleMouseUp(const Gui3DMouseEvent &e)
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{
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if (!mUseMiddleMouseDown)
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return false;
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Con::executef(this, "onMiddleMouseUp", e.mousePoint);
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return true;
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}
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//
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bool EditorTool::onInputEvent(const InputEventInfo &e)
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{
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if (!mUseKeyInput)
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return false;
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Con::executef(this, "onKeyPress", e.ascii, e.modifier);
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return true;
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}
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//
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void render(SceneRenderState *);
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88
Engine/source/gui/worldEditor/tools/editorTool.h
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Engine/source/gui/worldEditor/tools/editorTool.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _EDITOR_TOOL_
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#define _EDITOR_TOOL_
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#ifndef _WORLDEDITOR_H_
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#include "gui/worldEditor/worldEditor.h"
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#endif
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class EditorTool : public SimObject
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{
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typedef SimObject Parent;
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protected:
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WorldEditor* mWorldEditor;
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bool mUseMouseDown;
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bool mUseMouseUp;
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bool mUseMouseMove;
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bool mUseRightMouseDown;
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bool mUseRightMouseUp;
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bool mUseRightMouseMove;
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bool mUseMiddleMouseDown;
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bool mUseMiddleMouseUp;
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bool mUseMiddleMouseMove;
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bool mUseKeyInput;
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public:
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EditorTool();
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~EditorTool(){}
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DECLARE_CONOBJECT(EditorTool);
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bool onAdd();
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void onRemove();
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//Called when the tool is activated on the World Editor
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virtual void onActivated(WorldEditor*);
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//Called when the tool is deactivated on the World Editor
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virtual void onDeactivated();
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//
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virtual bool onMouseMove(const Gui3DMouseEvent &);
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virtual bool onMouseDown(const Gui3DMouseEvent &);
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virtual bool onMouseDragged(const Gui3DMouseEvent &);
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virtual bool onMouseUp(const Gui3DMouseEvent &);
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//
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virtual bool onRightMouseDown(const Gui3DMouseEvent &);
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virtual bool onRightMouseDragged(const Gui3DMouseEvent &);
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virtual bool onRightMouseUp(const Gui3DMouseEvent &);
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//
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virtual bool onMiddleMouseDown(const Gui3DMouseEvent &);
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virtual bool onMiddleMouseDragged(const Gui3DMouseEvent &);
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virtual bool onMiddleMouseUp(const Gui3DMouseEvent &);
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//
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virtual bool onInputEvent(const InputEventInfo &);
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//
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virtual void render(){}
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};
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#endif
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