Initial implementation of the EditorTool class and world editor hook-in.

This commit is contained in:
Areloch 2017-09-21 00:10:44 -05:00
parent 78107ed546
commit eec61ce1b9
5 changed files with 279 additions and 1 deletions

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#include "editorTool.h"
IMPLEMENT_CONOBJECT(EditorTool);
EditorTool::EditorTool()
{
mWorldEditor = NULL;
mUseMouseDown = true;
mUseMouseUp = true;
mUseMouseMove = true;
mUseRightMouseDown = false;
mUseRightMouseUp = false;
mUseRightMouseMove = false;
mUseMiddleMouseDown = true;
mUseMiddleMouseUp = true;
mUseMiddleMouseMove = true;
mUseKeyInput = true;
}
bool EditorTool::onAdd()
{
return Parent::onAdd();
}
void EditorTool::onRemove()
{
Parent::onRemove();
}
//Called when the tool is activated on the World Editor
void EditorTool::onActivated(WorldEditor* editor)
{
mWorldEditor = editor;
Con::executef(this, "onActivated");
}
//Called when the tool is deactivated on the World Editor
void EditorTool::onDeactivated()
{
mWorldEditor = NULL;
Con::executef(this, "onDeactivated");
}
//
bool EditorTool::onMouseMove(const Gui3DMouseEvent &e)
{
if (!mUseMouseDown)
return false;
Con::executef(this, "onMouseMove", e.mousePoint);
return true;
}
bool EditorTool::onMouseDown(const Gui3DMouseEvent &e)
{
if (!mUseMouseDown)
return false;
Con::executef(this, "onMouseDown", e.mousePoint);
return true;
}
bool EditorTool::onMouseDragged(const Gui3DMouseEvent &e)
{
Con::executef(this, "onMouseDragged", e.mousePoint);
return true;
}
bool EditorTool::onMouseUp(const Gui3DMouseEvent &e)
{
if (!mUseMouseDown)
return false;
Con::executef(this, "onMouseUp", e.mousePoint);
return true;
}
//
bool EditorTool::onRightMouseDown(const Gui3DMouseEvent &e)
{
if (!mUseRightMouseDown)
return false;
Con::executef(this, "onRightMouseDown", e.mousePoint);
return true;
}
bool EditorTool::onRightMouseDragged(const Gui3DMouseEvent &e)
{
Con::executef(this, "onRightMouseDragged", e.mousePoint);
return true;
}
bool EditorTool::onRightMouseUp(const Gui3DMouseEvent &e)
{
if (!mUseRightMouseDown)
return false;
Con::executef(this, "onRightMouseUp", e.mousePoint);
return true;
}
//
bool EditorTool::onMiddleMouseDown(const Gui3DMouseEvent &e)
{
if (!mUseMiddleMouseDown)
return false;
Con::executef(this, "onMiddleMouseDown", e.mousePoint);
return true;
}
bool EditorTool::onMiddleMouseDragged(const Gui3DMouseEvent &e)
{
Con::executef(this, "onMiddleMouseDragged", e.mousePoint);
return true;
}
bool EditorTool::onMiddleMouseUp(const Gui3DMouseEvent &e)
{
if (!mUseMiddleMouseDown)
return false;
Con::executef(this, "onMiddleMouseUp", e.mousePoint);
return true;
}
//
bool EditorTool::onInputEvent(const InputEventInfo &e)
{
if (!mUseKeyInput)
return false;
Con::executef(this, "onKeyPress", e.ascii, e.modifier);
return true;
}
//
void render(SceneRenderState *);

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _EDITOR_TOOL_
#define _EDITOR_TOOL_
#ifndef _WORLDEDITOR_H_
#include "gui/worldEditor/worldEditor.h"
#endif
class EditorTool : public SimObject
{
typedef SimObject Parent;
protected:
WorldEditor* mWorldEditor;
bool mUseMouseDown;
bool mUseMouseUp;
bool mUseMouseMove;
bool mUseRightMouseDown;
bool mUseRightMouseUp;
bool mUseRightMouseMove;
bool mUseMiddleMouseDown;
bool mUseMiddleMouseUp;
bool mUseMiddleMouseMove;
bool mUseKeyInput;
public:
EditorTool();
~EditorTool(){}
DECLARE_CONOBJECT(EditorTool);
bool onAdd();
void onRemove();
//Called when the tool is activated on the World Editor
virtual void onActivated(WorldEditor*);
//Called when the tool is deactivated on the World Editor
virtual void onDeactivated();
//
virtual bool onMouseMove(const Gui3DMouseEvent &);
virtual bool onMouseDown(const Gui3DMouseEvent &);
virtual bool onMouseDragged(const Gui3DMouseEvent &);
virtual bool onMouseUp(const Gui3DMouseEvent &);
//
virtual bool onRightMouseDown(const Gui3DMouseEvent &);
virtual bool onRightMouseDragged(const Gui3DMouseEvent &);
virtual bool onRightMouseUp(const Gui3DMouseEvent &);
//
virtual bool onMiddleMouseDown(const Gui3DMouseEvent &);
virtual bool onMiddleMouseDragged(const Gui3DMouseEvent &);
virtual bool onMiddleMouseUp(const Gui3DMouseEvent &);
//
virtual bool onInputEvent(const InputEventInfo &);
//
virtual void render(){}
};
#endif