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https://github.com/TorqueGameEngines/Torque3D.git
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Ported platform timer test.
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2 changed files with 93 additions and 105 deletions
93
Engine/source/platform/test/platformTimerTest.cpp
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93
Engine/source/platform/test/platformTimerTest.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2014 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifdef TORQUE_TESTS_ENABLED
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#include "testing/unitTesting.h"
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#include "platform/platformTimer.h"
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#include "core/util/journal/process.h"
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#include "math/mMath.h"
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TEST(Platform, AdvanceTime)
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{
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U32 time = Platform::getVirtualMilliseconds();
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Platform::advanceTime(10);
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U32 newTime = Platform::getVirtualMilliseconds();
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EXPECT_EQ(10, newTime - time)
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<< "We advanced 10ms but didn't get a 10ms delta!";
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}
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TEST(Platform, Sleep)
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{
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U32 start = Platform::getRealMilliseconds();
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Platform::sleep(500);
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U32 end = Platform::getRealMilliseconds();
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EXPECT_GE(end - start, 500)
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<< "We didn't sleep at least as long as we requested!";
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};
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TEST(TimeManager, BasicAPI)
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{
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struct handle
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{
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S32 mElapsedTime;
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S32 mNumberCalls;
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void timeEvent(S32 timeDelta)
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{
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mElapsedTime += timeDelta;
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mNumberCalls++;
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if(mElapsedTime >= 1000)
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Process::requestShutdown();
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}
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} handler;
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handler.mElapsedTime = handler.mNumberCalls = 0;
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// Initialize the time manager...
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TimeManager time;
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time.timeEvent.notify(&handler, &handle::timeEvent);
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// Event loop till at least one second has passed.
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const U32 start = Platform::getRealMilliseconds();
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while(Process::processEvents())
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{
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// If we go too long, kill it off...
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if(Platform::getRealMilliseconds() - start > 30*1000)
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{
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EXPECT_TRUE(false)
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<< "Terminated process loop due to watchdog, not due to time manager event, after 30 seconds.";
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Process::requestShutdown();
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}
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}
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const U32 end = Platform::getRealMilliseconds();
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// Now, confirm we have approximately similar elapsed times.
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S32 elapsedRealTime = end - start;
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EXPECT_LT(mAbs(elapsedRealTime - handler.mElapsedTime), 50)
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<< "Failed to elapse time to within the desired tolerance.";
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EXPECT_GT(handler.mNumberCalls, 0)
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<< "Somehow got no event callbacks from TimeManager?";
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};
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#endif
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