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https://github.com/TorqueGameEngines/Torque3D.git
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Extacted AI tweaks:
attackradius - seperate value/callbacks to allow AI to be coded to move and shoot. slowdown triggered by 2x movetolerance rather than a fixed 5 untis. void AIPlayer::updateMove(const Move* move) - 'lag' correction. getTargetDistance - c side distance calculation with enabled option.
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2 changed files with 79 additions and 27 deletions
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@ -49,6 +49,7 @@ private:
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MoveState mMoveState;
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F32 mMoveSpeed;
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F32 mMoveTolerance; // Distance from destination before we stop
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F32 mAttackRadius; // Distance to trigger weaponry calcs
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Point3F mMoveDestination; // Destination for movement
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Point3F mLastLocation; // For stuck check
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F32 mMoveStuckTolerance; // Distance tolerance on stuck check
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@ -96,8 +97,6 @@ private:
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/// Path we are currently following.
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PathData mPathData;
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/// Clear out the current path.
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void clearPath();
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/// Get the current path we're following.
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NavPath *getPath() { return mPathData.path; }
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@ -113,8 +112,6 @@ private:
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/// Current cover we're trying to get to.
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CoverData mCoverData;
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/// Stop searching for cover.
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void clearCover();
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/// Information about a target we're following.
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struct FollowData {
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@ -134,8 +131,6 @@ private:
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/// Current object we're following.
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FollowData mFollowData;
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/// Stop following me!
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void clearFollow();
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/// NavMesh we pathfind on.
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SimObjectPtr<NavMesh> mNavMesh;
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@ -160,6 +155,13 @@ public:
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void onRemove();
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virtual bool getAIMove( Move *move );
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virtual void updateMove(const Move *move);
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/// Clear out the current path.
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void clearPath();
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/// Stop searching for cover.
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void clearCover();
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/// Stop following me!
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void clearFollow();
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// Targeting and aiming sets/gets
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void setAimObject( GameBase *targetObject );
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@ -170,6 +172,7 @@ public:
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void clearAim();
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bool checkInLos(GameBase* target = NULL, bool _useMuzzle = false, bool _checkEnabled = false);
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bool checkInFoV(GameBase* target = NULL, F32 camFov = 45.0f, bool _checkEnabled = false);
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F32 getTargetDistance(GameBase* target, bool _checkEnabled);
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// Movement sets/gets
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void setMoveSpeed( const F32 speed );
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