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Merge pull request #1582 from Azaezel/SubSurf
Reimplements a form of subsurface scattering
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commit
ee6d9961e3
10 changed files with 95 additions and 19 deletions
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@ -1153,7 +1153,8 @@ void ProcessedShaderMaterial::_setShaderConstants(SceneRenderState * state, cons
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// Deferred Shading: Determine Material Info Flags
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S32 matInfoFlags =
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(mMaterial->mEmissive[stageNum] ? 1 : 0);
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(mMaterial->mEmissive[stageNum] ? 1 : 0) | //emissive
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(mMaterial->mSubSurface[stageNum] ? 2 : 0); //subsurface
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mMaterial->mMatInfoFlags[stageNum] = matInfoFlags / 255.0f;
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shaderConsts->setSafe(handles->mMatInfoFlagsSC, mMaterial->mMatInfoFlags[stageNum]);
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if( handles->mAccuScaleSC->isValid() )
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