From 1a87d56116a0a73d5888c1a4e05a528a79af6e53 Mon Sep 17 00:00:00 2001 From: thecelloman Date: Tue, 9 Apr 2013 05:32:05 -0400 Subject: [PATCH] Clean up the cheetah's onLoad() TSShapeConstructor script This prevents some console spam due to erroneous node removal requests. --- Templates/Full/game/art/shapes/Cheetah/Cheetah_Body.cs | 6 ------ Templates/Full/game/art/shapes/Cheetah/wheel.cs | 1 - 2 files changed, 7 deletions(-) diff --git a/Templates/Full/game/art/shapes/Cheetah/Cheetah_Body.cs b/Templates/Full/game/art/shapes/Cheetah/Cheetah_Body.cs index 54afc079a..fd97b577f 100644 --- a/Templates/Full/game/art/shapes/Cheetah/Cheetah_Body.cs +++ b/Templates/Full/game/art/shapes/Cheetah/Cheetah_Body.cs @@ -42,7 +42,6 @@ function CheetahDAE::onLoad(%this) %this.addSequence("timeline", "brakeLight", "50", "51"); %this.setSequencePriority("brakeLight", "8"); %this.setNodeTransform("cam", "5.46934e-008 -4.75632 2.89171 -0.404897 0.817636 0.409303 1.71107", "1"); - %this.removeNode("EnvironmentAmbientLight"); %this.removeNode("CheetahMesh300"); %this.removeNode("CheetahMesh200"); %this.removeNode("CheetahMesh100"); @@ -51,10 +50,5 @@ function CheetahDAE::onLoad(%this) %this.removeNode("TailLightsMesh200"); %this.removeNode("TailLightsMesh100"); %this.removeNode("TailLightsMesh2"); - %this.removeNode("collision-1"); - %this.removeNode("collision-5"); - %this.removeNode("collision-4"); - %this.removeNode("collision-3"); - %this.removeNode("collision-2"); %this.removeNode("nulldetail1"); } diff --git a/Templates/Full/game/art/shapes/Cheetah/wheel.cs b/Templates/Full/game/art/shapes/Cheetah/wheel.cs index 8dfe9786e..756a9835b 100644 --- a/Templates/Full/game/art/shapes/Cheetah/wheel.cs +++ b/Templates/Full/game/art/shapes/Cheetah/wheel.cs @@ -32,7 +32,6 @@ singleton TSShapeConstructor(WheelDae) function WheelDae::onLoad(%this) { - %this.removeNode("EnvironmentAmbientLight"); %this.removeNode("Tread_LOD100"); %this.removeNode("Tread_LOD2"); %this.removeNode("Tread_LOD300");