mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-09 13:44:32 +00:00
Groundwork
Adds the same sort of model for registering loaders and exporters as is set out on gbitmap Added a bit more safety around the assimp matrix fix to convert incoming models to torques coordinate system.
This commit is contained in:
parent
8407fa360c
commit
ee04b0cf15
9 changed files with 238 additions and 358 deletions
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@ -56,12 +56,13 @@
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#undef new
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#endif
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#endif
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// assimp include files.
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// assimp include files.
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#include <assimp/cimport.h>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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#include <assimp/types.h>
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#include <assimp/config.h>
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#include <assimp/Exporter.hpp>
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#include <exception>
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#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
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@ -69,12 +70,75 @@
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# define new _new
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#endif
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extern bool gTryUseDSQs;
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static bool sReadAssimp(const Torque::Path& path, TSShape*& shape);
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static struct _privateRegisterAssimp
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{
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_privateRegisterAssimp()
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{
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TSShape::ShapeRegistration reg;
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Assimp::Importer importer;
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for (U32 i = 0; i < importer.GetImporterCount(); i++)
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{
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const aiImporterDesc* desc = importer.GetImporterInfo(i);
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String extensions(desc->mFileExtensions);
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Vector<String> tokens;
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extensions.split(" ", tokens);
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for (U32 t = 0; t < tokens.size(); ++t)
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{
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const String& ext = tokens[t];
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if (ext.isEmpty() ||
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ext.equal("dae", String::NoCase) || // filter out collada importer formats (for now).
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ext.equal("zae", String::NoCase) ||
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ext.equal("xml", String::NoCase)
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)
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continue;
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reg.extensions.push_back({
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String(desc->mName), // convert from const char*
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ext
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});
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}
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}
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Assimp::Exporter exporter;
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for (U32 i = 0; i < exporter.GetExportFormatCount(); ++i)
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{
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const aiExportFormatDesc* desc = exporter.GetExportFormatDescription(i);
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String ext(desc->fileExtension);
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if (ext.isEmpty() ||
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ext.equal("dae", String::NoCase) || // filter out collada importer formats (for now).
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ext.equal("zae", String::NoCase) ||
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ext.equal("xml", String::NoCase)
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)
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continue;
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reg.export_extensions.push_back({
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String(desc->description),
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ext
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});
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}
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reg.readFunc = sReadAssimp;
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reg.writeFunc = NULL;
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TSShape::sRegisterFormat(reg);
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}
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} sStaticRegisterAssimp;
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MODULE_BEGIN( AssimpShapeLoader )
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MODULE_INIT_AFTER( ShapeLoader )
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MODULE_INIT
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{
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// These are only ever used from script. with the TSShapeLoader::isSupportedFormat.
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// Handy to have and should probably be a think for the other loaders to register formats.
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TSShapeLoader::addFormat("DirectX X", "x");
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TSShapeLoader::addFormat("Autodesk FBX", "fbx");
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TSShapeLoader::addFormat("Blender 3D", "blend" );
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@ -391,54 +455,34 @@ void AssimpShapeLoader::getRootAxisTransform()
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MatrixF rot(true);
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// ===== Y-UP SOURCE =====
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if (upAxis == 1)
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// Build source basis
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auto axisToVector = [](int axis, int sign) -> Point3F
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{
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if (frontAxis == 2)
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{
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// Y-up, Z-forward → Z-up, Y-forward
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// Rotate 180° Y, then 90° X
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rot(0, 0) = -1.0f;
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rot(1, 1) = 0.0f; rot(2, 1) = 1.0f;
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rot(1, 2) = 1.0f; rot(2, 2) = 0.0f;
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}
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else if (frontAxis == 0)
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{
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// Y-up, X-forward → Z-up, Y-forward
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// Rotate -90° around Z then 90° around X
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rot(0, 0) = 0.0f; rot(0, 1) = -1.0f;
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rot(1, 0) = 1.0f; rot(1, 1) = 0.0f;
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rot(2, 2) = 1.0f;
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}
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}
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Point3F v(0, 0, 0);
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v[axis] = (F32)sign;
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return v;
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};
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// ===== Z-UP SOURCE =====
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if (upAxis == 2)
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{
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if (frontAxis == 1)
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{
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// Already Z-up, Y-forward → no change
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}
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else if (frontAxis == 0)
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{
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// Z-up, X-forward → rotate -90° around Z
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rot(0, 0) = 0.0f; rot(0, 1) = -1.0f;
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rot(1, 0) = 1.0f; rot(1, 1) = 0.0f;
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}
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}
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Point3F forward = axisToVector(frontAxis, frontSign);
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Point3F up = axisToVector(upAxis, upSign);
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Point3F right = mCross(forward, up);
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// ===== X-UP SOURCE =====
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if (upAxis == 0)
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{
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if (frontAxis == 2)
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{
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// X-up, Z-forward → Z-up, Y-forward
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// Rotate -90° around Y then -90° around Z
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rot(0, 0) = 0.0f; rot(0, 1) = 0.0f; rot(0, 2) = -1.0f;
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rot(1, 0) = 1.0f; rot(1, 1) = 0.0f; rot(1, 2) = 0.0f;
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rot(2, 0) = 0.0f; rot(2, 1) = -1.0f; rot(2, 2) = 0.0f;
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}
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}
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// Recompute forward
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forward = mCross(up, right);
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// Normalize (defensive, though they should already be unit)
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right.normalize();
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forward.normalize();
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up.normalize();
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MatrixF srcBasis(true);
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srcBasis.setColumn(0, right);
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srcBasis.setColumn(1, forward);
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srcBasis.setColumn(2, up);
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// Convert to Torque space
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rot = srcBasis;
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rot.inverse();
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ColladaUtils::getOptions().axisCorrectionMat = rot;
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}
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@ -689,30 +733,6 @@ bool AssimpShapeLoader::canLoadCachedDTS(const Torque::Path& path)
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return false;
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}
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/// Check if an up-to-date cached DSQ is available for this file
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bool AssimpShapeLoader::canLoadCachedDSQ(const Torque::Path& path)
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{
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// Generate the cached filename
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Torque::Path cachedPath(path);
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cachedPath.setExtension("dsq");
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// Check if a cached DTS newer than this file is available
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FileTime cachedModifyTime;
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if (Platform::getFileTimes(cachedPath.getFullPath(), NULL, &cachedModifyTime))
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{
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bool forceLoad = Con::getBoolVariable("$assimp::forceLoad", false);
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FileTime daeModifyTime;
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if (!Platform::getFileTimes(path.getFullPath(), NULL, &daeModifyTime) ||
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(!forceLoad && (Platform::compareFileTimes(cachedModifyTime, daeModifyTime) >= 0)))
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{
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// Original file not found, or cached DTS is newer
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return true;
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}
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}
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return false;
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}
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void AssimpShapeLoader::assimpLogCallback(const char* message, char* user)
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{
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Con::printf("[Assimp log message] %s", StringUnit::getUnit(message, 0, "\n"));
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@ -992,65 +1012,12 @@ bool AssimpShapeLoader::getMetaString(const char* key, String& stringVal)
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}
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//-----------------------------------------------------------------------------
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/// This function is invoked by the resource manager based on file extension.
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TSShape* assimpLoadShape(const Torque::Path &path)
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static bool sReadAssimp(const Torque::Path &path, TSShape*& res_shape)
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{
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// TODO: add .cached.dts generation.
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// Generate the cached filename
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Torque::Path cachedPath(path);
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bool canLoadCached = false;
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bool canLoadDSQ = false;
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// Check if an up-to-date cached DTS version of this file exists, and
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// if so, use that instead.
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if (AssimpShapeLoader::canLoadCachedDTS(path))
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{
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cachedPath.setExtension("cached.dts");
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canLoadCached = true;
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}
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else if (gTryUseDSQs && AssimpShapeLoader::canLoadCachedDSQ(path))
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{
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cachedPath.setExtension("dsq");
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canLoadDSQ = true;
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}
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if (canLoadCached || canLoadDSQ)
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{
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FileStream cachedStream;
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cachedStream.open(cachedPath.getFullPath(), Torque::FS::File::Read);
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if (cachedStream.getStatus() == Stream::Ok)
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{
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TSShape *shape = new TSShape;
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bool readSuccess = false;
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if (canLoadCached)
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{
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readSuccess = shape->read(&cachedStream);
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}
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else
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{
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readSuccess = shape->importSequences(&cachedStream, cachedPath);
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}
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cachedStream.close();
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if (readSuccess)
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{
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#ifdef TORQUE_DEBUG
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Con::printf("Loaded cached shape from %s", cachedPath.getFullPath().c_str());
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#endif
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return shape;
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}
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else
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{
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#ifdef TORQUE_DEBUG
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Con::errorf("assimpLoadShape: Load sequence file '%s' failed", cachedPath.getFullPath().c_str());
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#endif
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delete shape;
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}
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}
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}
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if (!Torque::FS::IsFile(path))
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{
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// File does not exist, bail.
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return NULL;
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return false;
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}
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// Allow TSShapeConstructor object to override properties
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@ -1068,40 +1035,20 @@ TSShape* assimpLoadShape(const Torque::Path &path)
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TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Import complete");
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Con::printf("[ASSIMP] Shape created successfully.");
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bool realMesh = false;
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for (U32 i = 0; i < tss->meshes.size(); ++i)
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Torque::Path cachedPath(path);
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// Cache the model to a DTS file for faster loading next time.
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cachedPath.setExtension("cached.dts");
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// Cache the model to a DTS file for faster loading next time.
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FileStream dtsStream;
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if (dtsStream.open(cachedPath.getFullPath(), Torque::FS::File::Write))
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{
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if (tss->meshes[i] && tss->meshes[i]->getMeshType() != TSMesh::NullMeshType)
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realMesh = true;
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}
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if (!realMesh && gTryUseDSQs)
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{
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Torque::Path dsqPath(cachedPath);
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dsqPath.setExtension("dsq");
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FileStream animOutStream;
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dsqPath.setFileName(cachedPath.getFileName());
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if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
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{
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Con::printf("Writing DSQ Animation File for '%s'", dsqPath.getFileName().c_str());
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tss->exportSequences(&animOutStream);
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}
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}
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else
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{
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// Cache the model to a DTS file for faster loading next time.
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cachedPath.setExtension("cached.dts");
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// Cache the model to a DTS file for faster loading next time.
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FileStream dtsStream;
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if (dtsStream.open(cachedPath.getFullPath(), Torque::FS::File::Write))
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{
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Con::printf("Writing cached shape to %s", cachedPath.getFullPath().c_str());
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tss->write(&dtsStream);
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}
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Con::printf("Writing cached shape to %s", cachedPath.getFullPath().c_str());
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tss->write(&dtsStream);
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}
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}
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loader.releaseImport();
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return tss;
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res_shape = tss;
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return true;
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}
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DefineEngineFunction(GetShapeInfo, bool, (const char* shapePath, const char* ctrl, bool loadCachedDts), ("", "", true),
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