mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Merge pull request #1991 from AlexBarys/AITurretIgnoreListFunctions
Ai turret ignore list functions
This commit is contained in:
commit
eded563ec2
|
|
@ -564,6 +564,16 @@ void AITurretShape::removeFromIgnoreList(ShapeBase* obj)
|
|||
mIgnoreObjects.removeObject(obj);
|
||||
}
|
||||
|
||||
S32 AITurretShape::ignoreListCount()
|
||||
{
|
||||
return mIgnoreObjects.size();
|
||||
}
|
||||
|
||||
SimObject* AITurretShape::getIgnoreListObject(S32 index)
|
||||
{
|
||||
return mIgnoreObjects.at(index);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void AITurretShape::_initState()
|
||||
|
|
@ -1244,6 +1254,21 @@ DefineEngineMethod( AITurretShape, removeFromIgnoreList, void, (ShapeBase* obj),
|
|||
object->removeFromIgnoreList(obj);
|
||||
}
|
||||
|
||||
DefineEngineMethod( AITurretShape, ignoreListCount, S32, (),,
|
||||
"@brief Returns the number of objects in the turrets ignore list.\n\n"
|
||||
"All objects in this list will be ignored by the turret's targeting.\n")
|
||||
{
|
||||
return object->ignoreListCount();
|
||||
}
|
||||
|
||||
DefineEngineMethod( AITurretShape, getIgnoreListObject, SimObject*, (S32 index),,
|
||||
"@brief Returns the object in the ignore list at index.\n\n"
|
||||
"All objects in this list will be ignored by the turret's targeting.\n"
|
||||
"@param index The index of the object in the ignore list being retrieved.\n")
|
||||
{
|
||||
return object->getIgnoreListObject(index);
|
||||
}
|
||||
|
||||
DefineEngineMethod( AITurretShape, setTurretState, void, (const char* newState, bool force), (false),
|
||||
"@brief Set the turret's current state.\n\n"
|
||||
"Normally the turret's state comes from updating the state machine but this method "
|
||||
|
|
|
|||
|
|
@ -257,6 +257,8 @@ public:
|
|||
|
||||
void addToIgnoreList(ShapeBase* obj);
|
||||
void removeFromIgnoreList(ShapeBase* obj);
|
||||
S32 ignoreListCount();
|
||||
SimObject* getIgnoreListObject(S32 index);
|
||||
|
||||
void setTurretStateName(const char* newState, bool force=false);
|
||||
void setTurretState(U32 newState, bool force=false);
|
||||
|
|
|
|||
Loading…
Reference in a new issue