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Removes Direct3D9 functionality.
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5ac6f6beb3
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86 changed files with 382 additions and 10445 deletions
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@ -33,15 +33,12 @@ struct RenderPassData;
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class ShaderFeatureHLSL : public ShaderFeature
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{
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protected:
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bool mIsDirect3D11;
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public:
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ShaderFeatureHLSL();
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///
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Var* getOutTexCoord( const char *name,
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const char *type,
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bool mapsToSampler,
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bool useTexAnim,
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MultiLine *meta,
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Vector<ShaderComponent*> &componentList );
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@ -50,7 +47,6 @@ public:
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/// to the input connector if it doesn't exist.
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static Var* getInTexCoord( const char *name,
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const char *type,
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bool mapsToSampler,
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Vector<ShaderComponent*> &componentList );
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static Var* getInColor( const char *name,
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