Removes Direct3D9 functionality.

This commit is contained in:
Areloch 2017-05-28 16:51:31 -05:00
parent 5ac6f6beb3
commit edd1e0a270
86 changed files with 382 additions and 10445 deletions

View file

@ -33,15 +33,12 @@ struct RenderPassData;
class ShaderFeatureHLSL : public ShaderFeature
{
protected:
bool mIsDirect3D11;
public:
ShaderFeatureHLSL();
///
Var* getOutTexCoord( const char *name,
const char *type,
bool mapsToSampler,
bool useTexAnim,
MultiLine *meta,
Vector<ShaderComponent*> &componentList );
@ -50,7 +47,6 @@ public:
/// to the input connector if it doesn't exist.
static Var* getInTexCoord( const char *name,
const char *type,
bool mapsToSampler,
Vector<ShaderComponent*> &componentList );
static Var* getInColor( const char *name,